Game background | |
---|---|
Title(s) | The Even-Handed, the Maimed God, the Just God, Grimjaws |
Home plane | 2E: Asgard (Ysgard) and The Court (Mount Celestia) 3E: The House of the Triad |
Power level | Greater |
Alignment | Lawful Good |
Portfolio | Justice |
Design details |
Tyr (/ˈtɪər/ TEER) is the Faerûnian deity of Law and Justice in Ed Greenwood's Forgotten Realms campaign setting of the Dungeons & Dragons role-playing game, specifically the fictional world of Abeir-Toril. His dogma is primarily concerned with the punishment of wrong-doers, and the general furthering of Law and Good in the world.
Ed Greenwood created Tyr for his home Dungeons & Dragons game, inspired by the Norse deity of the same name, set in Greenwood's Forgotten Realms world. Greenwood used the original Deities & Demigods book's version of Tyr, removing the war aspect from his portfolio.
Tyr first appeared within Dungeons & Dragons as one of the deities featured in Ed Greenwood's article "Down-to-earth Divinity" in Dragon #54 (October 1981). Tyr is introduced as Grimjaws, Tyr the Even-handed, god of justice, a lawful good greater god of the plane of the Seven Heavens. The article states that "the belief in justice through (benevolent) force, or at least armed vigilance, was the reason for Tyr’s existence." Tyr's allegiances are also defined: "Torm and Ilmater serve Tyr, and worshippers and priests do the will of this Triad willingly." Tyr was commonly worshipped by lawful good paladins, fighters, magic-users, illusionists, thieves, monks, and clerics, as well as characters employed as sages.