Game background | |
---|---|
Title(s) | The True, the True Deity, the Loyal Fury |
Home plane | 2E: Trueheart (Mount Celestia) 3E: The House of the Triad/Mount Celestia |
Power level | Greater |
Alignment | Lawful Good |
Portfolio | Law, Duty, loyalty, obedience, paladins and truth |
Domains | Good, Healing, Law, Protection, Strength |
Superior | Tyr |
Design details |
Torm is a fictional deity in the Forgotten Realms campaign setting of the Dungeons & Dragons role-playing game, who, along with Tyr and Ilmater, is part of the House of the Triad pantheon.
He is described as being the god of duty, loyalty, obedience, paladins and truth. He is usually depicted as a knight riding a golden wyrm.
Ed Greenwood created Torm for his home Dungeons & Dragons game, set in Greenwood's Forgotten Realms world. Greenwood commented that, depending on a Dungeon Master's campaign, "Torm may possibly be replaced by St. Cuthbert when details of the saint are available."
Torm first appeared within Dungeons & Dragons as one of the deities featured in Ed Greenwood's article "Down-to-earth Divinity" in Dragon #54 (October 1981). Torm is introduced as Foehammer; his other names, beginning with "Torm..." are, "...the True", "...The Foolish", and "...The Brave." Torm is the god of duty, loyalty, obedience, and those who face danger to further the cause of good; he is a lawful good demigod from the Prime Material plane. The article states that "Torm was the most faithful of warriors, renowned for obeying all the commands of his king regardless of personal danger. He remains a great fighter, serving as the wararm of Tyr." His role within the cosmology is also defined: "Torm and Ilmater serve Tyr, and worshippers and priests do the will of this Triad willingly. In certain situations Torm and Helm will work together." Torm is commonly worshipped by lawful good fighters, thieves, monks, and clerics, and characters employed as guards.