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Twilight Calling

Twilight Calling
M3 TSR9174 Twilight Calling.jpg
Code M3
TSR Product Code 9174
Rules required D&D Master Set
Character levels 30 - 35
Campaign setting Generic AD&D
Authors Tom Moldvay, Bruce Heard, Karen Martin, Rick Swan, Paul Jaquays, Kevin Stein and Robin Jenkins
First published 1986
Linked modules
M1, M2, M3, M4, M5

Twilight Calling is an adventure module for the Dungeons & Dragons fantasy role-playing game, set in that game's Mystara campaign setting. TSR, Inc. published the module in 1986 for the D&D Master Set rules. It is part of the "M" series of modules. The module was designed by Tom Moldvay with additional design, development and editing by Bruce Heard, Karen Martin, Rick Swan, Paul Jaquays, Kevin Stein and Robin Jenkins. Its cover art is by Ben Otero, with interior art by Larry Elmore and cartography by Diane & Dave Sutherland, Gloria Szopinski and Rob Peacock.

Twlight Calling involves a mission into the plane of nightmares, and the player characters must cross seven perilous pocket universes to reach Carnifex Castle.

The dark immortal Alphaks continues to gain power and influence for the Sphere of Entropy by tricking the player characters into releasing the ancient evil race of the Carnifex upon the world. They must find seven keys hidden in seven pocket universes to open a final gate to the Pit of Banishment. There the party must fight the Carnifex and prevent the invasion.

M3 Twilight Calling was written by Tom Moldvay, with a cover by Larry Elmore, and was published by TSR in 1986 as a 32-page booklet with an outer folder.

Design: Tom Moldvay
Additional design, development and editing: Bruce Heard, Karen Martin, Rick Swan, Paul Jaquays, Kevin Stein and Robin Jenkins
Cover Art: Ben Otero
Illustrations: Larry Elmore
Cartography: Diane & Dave Sutherland, Gloria Szopinski and Rob Peacock
Typesetting: Carolyn Vanderbilt


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