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Tom Moldvay

Thomas Steven Moldvay
Born (1948-11-05)November 5, 1948
Died March 9, 2007(2007-03-09) (aged 58)
Nationality United States

Tom Moldvay (Thomas Steven Moldvay, Nov. 5, 1948 – March 9, 2007) was a game designer and author most notable for his work on early materials for the fantasy role-playing game Dungeons & Dragons (D&D).

During the 1970s while a student at Kent State University in Ohio, Moldvay was a writer for the science fiction fanzine Infinite Dreams.

Lawrence Schick, head of design and development of TSR, brought Moldvay on board during a time of substantial growth at TSR; at the time Moldvay was a new sort of employee at TSR, as he was a player who had enjoyed Dungeons & Dragons before he came to the company. With Advanced Dungeons & Dragons now complete, Moldvay wrote a second edition of the Dungeons & Dragons Basic Set (1980). As an employee of TSR, Moldvay authored or co-authored landmark D&D adventure modules such as Castle Amber, Isle of Dread, the rewrite of Palace of the Silver Princess, and , all published in 1981. Of these, X1 – Isle of Dread was one of the most widely played modules of the time because it was distributed inside the D&D Expert Set rules.

Other Moldvay adventure modules for D&D include The Lost City (1982) and Twilight Calling (1986). In the years between 1980 and 1988, he also penned several articles in Dragon magazine. The fictional city of Yavdlom in the D&D Mystara setting – which in the following years included many locations featured in old D&D material – is an homage to him (Yavdlom being the backward reading of Moldvay). Moldvay also co-developed TSR's Gangbusters role-playing game and wrote adventures for TSR's Star Frontiers game


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