Turok: Dinosaur Hunter | |
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Developer(s) |
Iguana Entertainment
Additional work by:
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Publisher(s) | Acclaim Entertainment |
Producer(s) | Jeff Spangenberg Darrin Stubbington |
Designer(s) | David Dienstbier |
Composer(s) | Darren Mitchell |
Series | Turok |
Platform(s) | Nintendo 64, Microsoft Windows, Xbox One |
Release date(s) |
Nintendo 64 Microsoft Windows
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Genre(s) | First-person shooter |
Mode(s) | Single-player |
Turok: Dinosaur Hunter is a first-person shooter video game developed by Iguana Entertainment and published by Acclaim for the Nintendo 64 console and Microsoft Windows. It was released in 1997 in North America and Europe. Turok is an adaptation of the Acclaim Comics comic book series of the same name. The player controls a Native American warrior, Turok, who must stop the evil Campaigner from conquering the universe with an ancient and powerful weapon.
As Acclaim's first exclusive title for the Nintendo 64, Turok was part of a strategy to develop games internally and license merchandise; Acclaim acquired the rights to Turok when it purchased Acclaim Comics (né Valiant) in 1994. Suffering from cash flow problems and falling sales, Acclaim came to rely on Turok as its best hope for a financial turnaround. Iguana pushed the Nintendo 64's graphics capabilities to its limits, and were forced to compress or cut elements to fit the game on its 8 megabyte cartridge. Bugs delayed the game's release from September 1996 to January 1997.
Critical reception of Turok was highly positive. Becoming one of the most popular games for the console on release, Turok won praise for its graphics and evolution of the genre. Complaints centered on graphical slowdowns caused by multiple enemies appearing onscreen and occasionally awkward controls. The game sold 1.5 million copies and boosted sales of the Nintendo 64. Turok spawned a video game franchise that includes six sequels. A remastered version was released in digital stores on December 17, 2015.
Played from a first person perspective, the three-dimensional (3D) computer graphics and style of play combine elements of the run-and-gun computer game Doom with exploration mechanics of Tomb Raider. Players begin the game in a central hub level, which contains portals to seven other stages. The player must find keys scattered across the stages. When enough keys have been inserted into the lock mechanisms of a hub portal, that level is unlocked. Players explore the large, typically jungle-based levels by jumping, swimming, climbing, crawling, and running.