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Tony Hawk's Pro Skater 4

Tony Hawk's Pro Skater 4
THPS4.jpg
Developer(s) Neversoft (GC, Xbox & PS2)
Vicarious Visions (PS1 & GBA)
Beenox (PC)
Publisher(s) Activision O2 (PS2)
Series Tony Hawk's
Engine RenderWare
Platform(s) GameCube, Xbox, PlayStation, PlayStation 2, Game Boy Advance, Tapwave Zodiac, Mac OS X, Microsoft Windows
Release
Genre(s) Sports
Mode(s) Single-player, multiplayer
Aggregate scores
Aggregator Score
GameRankings 92.55% (PS2)

88.89% (Xbox)
89.84% (GC)
87.50% (GBA)
83.00% (PS1)

87.64% (PC)
Metacritic 94/100 (PS2)

91/100 (GC)

88/100 (PC)
Review scores
Publication Score
1UP.com A (PS2)

B- (Xbox)

B+ PC)
Eurogamer 8/10 (Xbox) 9/10 (GBA)
GameSpot 9.5/10 (PS2)

9.3/10 (Xbox)
9.2/10 (GC)
8.8/10 (GBA)

8.7/10 (PC)
IGN 9.3/10 (PS2)

9/10 (Xbox)
9.1/10 (GC)

9.2/10 (PC)

Tony Hawk's Pro Skater 4 is the fourth game in Tony Hawk's series. It was developed by Neversoft and was published in 2002 by Activision for the GameCube, Xbox, PlayStation, PlayStation 2 and Game Boy Advance. In 2003 it was published for Mac OS X and Microsoft Windows.

Pro Skater 4 is a departure from the previous three games' Career mode, in which the player had a set amount of time in order to find and complete goals. 4 instead featured a Career mode more similar to Free-skate mode, in which there was no time limit to explore the level, the goals are usually offered to the player to attempt by characters found in the level. This Career mode would be later seen as the Story modes of Underground series, American Wasteland, Project 8 and Proving Ground.

The game builds on the success of the gameplay in the previous games in the series. All of the combos from the previous game make an appearance, as well as some new tricks that can be performed to better navigate parks and areas. New to the game is the spine transfer, in which the player can press the shoulder button to transfer between connecting quarterpipes, or otherwise self-right themselves to exit quarter-pipes or prevent bailing should they fly off them. The game also features skitching, which lets skaters hang off the back of moving vehicles.

The "hidden combos" for turning some tricks into slight variations in Pro Skater 3 turned into a standard feature, albeit not as advanced as the system would turn out in the next game in the series, where it was finalized. Also included was the ability to do grind and lip extensions by tapping a direction and grind while grinding or lipping, which can also grant the player bigger combos as they can do a grind extension into a special move, for example. As with trick extensions, this would be standard in the next game in the series where it was much simpler to do. The game is also the only one in the series where the player does not have to buy tricks. Instead, the basic trick-set the player gets is allocated depending on what type of move set the player defines for their character.


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