Tomb Raider III: Adventures of Lara Croft |
|
---|---|
Developer(s) | Core Design |
Publisher(s) | Eidos Interactive |
Producer(s) | Troy Horton |
Designer(s) | Jamie Morton Richard Morton Andrew Sandham |
Programmer(s) | Chris Coupe Martin Gibbins |
Writer(s) | Vicky Arnold |
Composer(s) | Nathan McCree |
Series | Tomb Raider |
Platform(s) | Microsoft Windows, PlayStation, Mac OS |
Release date(s) | |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Aggregate scores | |
---|---|
Aggregator | Score |
GameRankings | (PS1) 78.01% (PC) 72.89% |
Metacritic | (PS1) 76/100 |
Review scores | |
Publication | Score |
Famitsu | (PS1) 30/40 |
GameSpot | (PS1) 7.5/10 (PC) 6.9/10 |
IGN | (PS1) 8/10 (PC) 7.7/10 |
PSM | 10/10 |
Tomb Raider III: Adventures of Lara Croft is an action-adventure video game developed by Core Design and published by Eidos Interactive. It is the third instalment in the Tomb Raider series, and the sequel to Tomb Raider II. The game was originally released for PlayStation and Microsoft Windows in November 1998 and for the PlayStation Network in 2009 in America, with a release for the European PlayStation Network following in March 2011. The story follows Lara Croft as she embarks upon a quest to recover four pieces of a meteorite that are scattered across the world.
The gameplay of Tomb Raider III picks up where Tomb Raider II left off (for a detailed examination of gameplay see the main article on Tomb Raider). Once again, Lara's range of abilities has been expanded, now including such moves as the crouch stance, crawling, a sprinting move and the ability to "monkey swing" on overhead bars and vines. Sprinting allows Lara to gain a burst of greater speed while running. When activated by the player, a bar appears in the corner of the screen to indicate the amount of stamina Lara has left. Only sprinting depletes the bar (other activities such as climbing and jumping have no effect on it) and it quickly increases again by itself when Lara stops sprinting. When the bar is empty, she is forced back into her standard running speed. At any time during a sprint she can perform a forward roll, such as to dive under closing trapdoors.
A portion of the game still takes place underwater, but this time new perils have been added. In some levels, such as Madubu Gorge, the current of the stream will pull Lara in a fixed direction, preventing the player from being able to swim back or grab onto a ledge. She will eventually drown or be sucked into deadly rapids. These waters can only be navigated using a kayak. Additionally, some tropical pools are inhabited by a school of piranhas. Unlike alligators, these fish are invincible, and as soon as Lara enters their waters they will flock toward her, and kill her within seconds. Furthermore, the water in the Antarctic levels is too cold for Lara to swim through for more than a few seconds. She can only remain in the water for a short amount of time, and submerged under it for an even shorter amount of time. When she dives into it, a new status bar will appear in the corner of the screen to indicate her body temperature. If that bar reaches zero, Lara's life will rapidly decrease. Unlike the oxygen bar, this temperature bar will decrease if Lara is swimming on the surface as well as under it; so the only way she can cross these waters over a large distance without freezing to death is by using the motorboat. The temperature bar increases again by itself when Lara is out of the water, but it takes longer than the regular oxygen bar.