Tomb Raider II | |
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Developer(s) |
Core Design Westlake Interactive (Mac OS) |
Publisher(s) |
Eidos Interactive Aspyr (Mac OS) |
Producer(s) | Troy Horton |
Designer(s) | Gavin Rummery Neil Boyd Heather Gibson |
Programmer(s) | Gavin Rummery |
Artist(s) | Stewart Atkinson Joss Charmet |
Writer(s) | Vicky Arnold |
Composer(s) | Nathan McCree |
Series | Tomb Raider |
Platform(s) | Microsoft Windows, PlayStation, Mac OS, iOS, Android |
Release date(s) |
31 October 1997
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Genre(s) | Action-adventure |
Mode(s) | Single player |
Tomb Raider II: Original Soundtrack | |||||
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Soundtrack album by Nathan McCree | |||||
Released | 31 October 1997 | ||||
Genre | Soundtrack | ||||
Length | 19:30 | ||||
Label | Eidos Interactive | ||||
Producer | Nathan McCree | ||||
Tomb Raider chronology | |||||
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Aggregate scores | |
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Aggregator | Score |
GameRankings | (PC) 86.20% (PS1) 82.71% |
Metacritic | (PS1) 85/100 |
Review scores | |
Publication | Score |
GameSpot | (PC) 8.2/10 (PS1) 5.7/10 |
IGN | (PS1) 8/10 |
OPM (US) | 4.5/5 |
PSM | 10/10 |
Tomb Raider II is an action-adventure video game, part of the Tomb Raider series and the sequel to the 1996 video game Tomb Raider. Developed by Core Design and published by Eidos Interactive, the game was originally released for Microsoft Windows and PlayStation in 1997 and then ported to Mac OS in 1998.
The game sold over 8 million copies worldwide as of 2003, making it one of the best-selling games released up to that point and the second best selling of the franchise.
The gameplay of Tomb Raider II builds upon the basic set up of the original game. For a detailed discussion of its features, see the gameplay section of Tomb Raider. Innovations in Tomb Raider II include new weapons, extra moves, a small set of vehicles, larger levels, many more enemies, mostly human enemies and dynamic lighting (in the original gun fire did not briefly light up the immediate area and flares did not exist). As well as these new features, the player may now save wherever and whenever they choose, save for a few special locations, as opposed to its predecessor's crystal saving feature.
In terms of movement, Lara can now climb ladders and perform a mid-air roll used to land in the opposite direction of which the player was facing. The range of weapons has been expanded to include a harpoon gun (though more correctly termed a speargun), a grenade launcher, an M16 rifle, which requires Lara to assume an aiming stance to fire, and automatic pistols, which replace the magnums from Tomb Raider. The item inventory now includes pyrotechnic flares, which are used to light up dark corners and take advantage of the improved lighting system implemented by the developers. The two vehicles in the game are a motorboat (in Venice) and a Snowmobile (in Tibet). Both are used to travel long distances across the map and can speed up on ramps or run over enemies.