Tomb Raider: The Angel of Darkness | |
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Developer(s) | Core Design |
Publisher(s) | Eidos Interactive |
Director(s) | Jeremy Heath-Smith Adrian Smith |
Producer(s) | Andrew Watt |
Designer(s) | Richard Morton |
Programmer(s) | Richard Morton |
Artist(s) | Andre Gordella |
Writer(s) | Murti Schofield |
Composer(s) |
Peter Connelly Martin Iveson |
Series | Tomb Raider |
Platform(s) | Microsoft Windows, PlayStation 2, Mac OS X |
Release date(s) | |
Genre(s) | Action-adventure, stealth |
Mode(s) | Single-player |
Tomb Raider: The Angel Of Darkness [Collector's Edition] Soundtrack | |
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Soundtrack album by Peter Connelly (composer) Martin Iveson (composer) Peter Wraight (orchestrator) David Snell (conductor) |
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Released | 2002 (DVD Format) (CD Format) |
Genre | Video Game Soundtrack, Orchestral |
Length | 18:48 (min:sec) |
Label | N/A |
Aggregate scores | |
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Aggregator | Score |
GameRankings | (PS2) 56.18% (PC) 55.91% |
Metacritic | (PS2) 52/100 (PC) 49/100 |
Review scores | |
Publication | Score |
Eurogamer | 4/10 |
Game Informer | 5.5/10 (PS2) |
Game Revolution | C- |
GameSpot | (PS2) 6.5/10 (PC) 6.1/10 |
GamesRadar | 78% |
IGN | 5.3/10 |
Tomb Raider: The Angel of Darkness is the sixth installment in the Tomb Raider series, acting as a direct sequel to Tomb Raider Chronicles and The Last Revelation. It was developed by Core Design and published by Eidos Interactive. The game was originally released in 2003 for Microsoft Windows, PlayStation 2 and Mac OS X and was the first Tomb Raider title to be released for the PlayStation 2 console. The storyline follows Lara Croft as she attempts to clear herself of being the suspect of her former mentor Werner Von Croy's murder while investigating the activities of a black magic cult.
The game's development began three years before release. The intention was to create a different game from previous entries in the franchise which could compete better with newer action games, and to fully exploit the potential of the next generation of gaming platforms. The production was fraught with difficulties, and the game ended up being delayed twice. When released, the game sold 2.5 million copies worldwide, but was widely criticised for its poor controls and multiple bugs. In the aftermath of the game's release, a potential trilogy was scrapped and development of the franchise was transferred to Crystal Dynamics for the next entry in the series, Tomb Raider: Legend.
Tomb Raider: The Angel of Darkness, like previous Tomb Raider games, is a third-person action-adventure puzzle game. Players control the main series protagonist Lara Croft through the majority of the game. The majority of Lara's basic moves are carried over from the previous instalment, such as walking, jumping, climbing, swinging on ropes and standard gunplay. Her new moves include a small hop, army-crawling, hand-to-hand combat and a "super-jump" that can be performed while running. Lara can also sneak up on enemies and perform stealth attacks, flatten herself against walls and peer round corners. Lara's ability to sprint, present in the three previous entries in the series, is only available when the player opens a cabinet containing gas masks in the 'Galleries Under Siege' level. Her weapons arsenal is also modified from previous games, featuring new weapons such as a K2 Impactor stun gun and upgraded versions of weapons like the shotgun.