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Tomb Raider: The Angel of Darkness

Tomb Raider: The Angel of Darkness
Tomb Raider - The Angel of Darkness.png
Developer(s) Core Design
Publisher(s) Eidos Interactive
Director(s) Jeremy Heath-Smith
Adrian Smith
Producer(s) Andrew Watt
Designer(s) Richard Morton
Programmer(s) Richard Morton
Artist(s) Andre Gordella
Writer(s) Murti Schofield
Composer(s) Peter Connelly
Martin Iveson
Series Tomb Raider
Platform(s) Microsoft Windows, PlayStation 2, Mac OS X
Release date(s)
Genre(s) Action-adventure, stealth
Mode(s) Single-player
Tomb Raider: The Angel Of Darkness [Collector's Edition] Soundtrack
Soundtrack album by Peter Connelly (composer)
Martin Iveson (composer)
Peter Wraight (orchestrator)
David Snell (conductor)
Released 2002 (DVD Format)
  • NA: 1 August 2003
  • EU: 20 June 2003
(CD Format)
Genre Video Game Soundtrack, Orchestral
Length 18:48 (min:sec)
Label N/A
Aggregate scores
Aggregator Score
GameRankings (PS2) 56.18%
(PC) 55.91%
Metacritic (PS2) 52/100
(PC) 49/100
Review scores
Publication Score
Eurogamer 4/10
Game Informer 5.5/10 (PS2)
Game Revolution C-
GameSpot (PS2) 6.5/10
(PC) 6.1/10
GamesRadar 78%
IGN 5.3/10

Tomb Raider: The Angel of Darkness is the sixth installment in the Tomb Raider series, acting as a direct sequel to Tomb Raider Chronicles and The Last Revelation. It was developed by Core Design and published by Eidos Interactive. The game was originally released in 2003 for Microsoft Windows, PlayStation 2 and Mac OS X and was the first Tomb Raider title to be released for the PlayStation 2 console. The storyline follows Lara Croft as she attempts to clear herself of being the suspect of her former mentor Werner Von Croy's murder while investigating the activities of a black magic cult.

The game's development began three years before release. The intention was to create a different game from previous entries in the franchise which could compete better with newer action games, and to fully exploit the potential of the next generation of gaming platforms. The production was fraught with difficulties, and the game ended up being delayed twice. When released, the game sold 2.5 million copies worldwide, but was widely criticised for its poor controls and multiple bugs. In the aftermath of the game's release, a potential trilogy was scrapped and development of the franchise was transferred to Crystal Dynamics for the next entry in the series, Tomb Raider: Legend.

Tomb Raider: The Angel of Darkness, like previous Tomb Raider games, is a third-person action-adventure puzzle game. Players control the main series protagonist Lara Croft through the majority of the game. The majority of Lara's basic moves are carried over from the previous instalment, such as walking, jumping, climbing, swinging on ropes and standard gunplay. Her new moves include a small hop, army-crawling, hand-to-hand combat and a "super-jump" that can be performed while running. Lara can also sneak up on enemies and perform stealth attacks, flatten herself against walls and peer round corners. Lara's ability to sprint, present in the three previous entries in the series, is only available when the player opens a cabinet containing gas masks in the 'Galleries Under Siege' level. Her weapons arsenal is also modified from previous games, featuring new weapons such as a K2 Impactor stun gun and upgraded versions of weapons like the shotgun.


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