Tom Clancy's Rainbow Six: Lockdown | |
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North American cover art
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Developer(s) | Red Storm Entertainment |
Publisher(s) | Ubisoft |
Producer(s) | Stuart White Deke Waters |
Designer(s) | Clint Richards John E. Slaydon |
Programmer(s) | John O'Brien Jim Van Verth |
Artist(s) | Tommy Jacob Tony Nichols |
Series | Tom Clancy's Rainbow Six |
Platform(s) | PlayStation 2, Xbox, GameCube, Microsoft Windows, mobile phone |
Release | |
Genre(s) | Tactical shooter |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | (Mobile) 75.67% (Xbox) 72.83% (PS2) 68.67% (GC) 68% (PC) 63.47% |
Metacritic | (Xbox) 74/100 (GC) 72/100 (PS2) 70/100 (PC) 59/100 |
Review scores | |
Publication | Score |
Eurogamer | 6/10 |
Game Informer | (Xbox) 8.5/10 7.5/10 |
Game Revolution | (Xbox) C+ (PS2) C |
GameSpot | (PC) 8/10 7.7/10 (Mobile & GC) 7.6/10 |
GameSpy |
(PC) |
GameZone | (Xbox) 8/10 (GC) 7.8/10 (PC) 6.9/10 |
IGN | (Mobile) 7.9/10 (Xbox) 7.8/10 (PS2) 7.6/10 (GC) 7.4/10 (PC) 6.5/10 |
Nintendo Power | 6/10 |
OPM (US) | |
OXM (US) | 6.7/10 |
PC Gamer (US) | 45% |
Detroit Free Press |
Tom Clancy's Rainbow Six: Lockdown is the fourth game in the Rainbow Six series. The initial design and PlayStation 2 version were developed by Red Storm Entertainment and the Xbox version was developed by the Ubisoft Montreal studio. Both are published by Ubisoft. The Mobile phone version was released on June 9, 2005; the PlayStation 2 and Xbox versions were released on September 6; the GameCube version was released on September 27; and a version for Windows was released on February 16, 2006.
Lockdown is the first entry in the Rainbow Six series to feature graphics effects which includes normal mapping and specular lighting, as well as physics objects. Advanced graphics were available only on the PC version.
The player controls the main character, Rainbow leader Ding Chavez, and leads a single squad in real-time through each level. The player can issue orders to team members, such as to break down a door or toss a grenade into a room. Missions are broken up into linear levels, instead of each mission taking place on a single non-linear map. Lockdown also gives players the ability to save their in-game progress at any time during a level, in contrast to previous games' lack of an in-game save feature.
The console versions of Lockdown features several "shooting gallery"-style sniper missions, in which players take control of sniper Dieter Weber, and snipe terrorists from a position such as a small room or a helicopter while covering the entry of an AI-controlled squad into an area. The console versions also feature cut scenes that flesh out the personality and background of each Rainbow member, as well as collectible suitcases hidden throughout each level that can be collected for bonus material.
The PC version of Lockdown removed the sniper segments and storyline-related cut scenes, and also included redesigned levels to match the less linear gameplay of previous entries in the series. Several other longstanding elements of the series that were removed from the console versions were added back into the PC version, including helmets on the character models. Lockdown is the first game in the series to remove the planning phase.