Titan Quest: Immortal Throne | |
---|---|
Developer(s) | Iron Lore Entertainment |
Publisher(s) |
THQ (2006–2013) Nordic Games (2013–) |
Producer(s) | Michael Verrette |
Designer(s) | Arthur Bruno |
Programmer(s) | Keith Patella |
Artist(s) | Michael Sheidow |
Writer(s) | Dean O'Donnell |
Composer(s) | Scott Morton |
Engine | PathEngine |
Platform(s) | Microsoft Windows |
Release | March 2, 2007 |
Genre(s) | Action role-playing, hack and slash |
Mode(s) | Single-player, multiplayer |
Aggregate score | |
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Aggregator | Score |
Metacritic | 80/100 (23 reviews) |
Review scores | |
Publication | Score |
1UP.com | A |
Eurogamer | 7/10 |
Game Informer | 8/10 |
GameSpot | 7.9/10 |
GameSpy | |
IGN | 7.8/10 |
PALGN | 8.5/10 |
PC Gamer (UK) | 7/10 |
Titan Quest: Immortal Throne is an expansion pack to the 2006 action role-playing hack and slash video game Titan Quest. Developed by Iron Lore Entertainment, it was originally published by THQ in 2007: it would be Iron Lore's last original project prior to their closure in 2008. Following directly on from the events of Titan Quest, Immortal Throne follows the player character as they are confronted by a new wave of monsters attacking the mortal realm from the Underworld. Gameplay is identical to that of Titan Quest, with navigation through locations around the Ancient world and action combat. For Immortal Throne, improvements were made to the inventory system and multiplayer, and a new character class was added.
Development began in July 2006 after work was completed on Titan Quest, with preparatory work beginning prior to this. Staff members returned while assuming different roles to the original game: Michael Verrette produced, Michael Sheidow acted as art director, the script was written by Dean O'Donnell, while Arthur Bruno took over as main designer. Scott Morton returned to compose new tracks. The concept was to both expand upon the narrative of Titan Quest and improve the gameplay experience. It also went for a darker aesthetic compared to the original. Announced in November 2006, it released to a positive critical reception and favorable sales.
Like its predecessor Titan Quest, Immortal Throne is an action role-playing game where the player-created character navigates environments within the Ancient World: in Immortal Throne, the player begins by exploring locations like Rhodes and Epirus, before entering the Underworld and passing through supernatural locations such as the Styx and Elysium. Players progress through the story and different locations by completing quests from non-playable characters (NPCs) for various rewards, including money and experience points.