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Theresia

Theresia - Dear Emile Coverart.png
Developer(s) WorkJam
Publisher(s)
Platform(s) Nintendo DS
Release date(s)
  • JP: September 11, 2008
  • NA: October 30, 2008
Genre(s) Visual novel, Adventure
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic 61/100
Review scores
Publication Score
1UP.com C−
Adventure Gamers 2.5/5 stars
Famitsu 28/40
GamesRadar 2/5 stars
IGN 7.1/10

Theresia (テレジア?), known in Japan as Theresia: Dear Emile, is a psychological horror visual novel adventure game developed by WorkJam and published by Aksys Games, released exclusively for the Nintendo DS. It is one of the few DS games to receive an ESRB rating of M for "Mature" and a CERO rating of C or "ages 15 and older". The game was released on September 11, 2008 in Japan and on October 30, 2008 in North America.

The game is a part of the mobile phone game series of the same name.

Theresia is a psychological horror visual novel adventure game from a first-person perspective, consisting of two stories, each sharing a common background: an unnamed country, presumably under strict martial law by the time the game takes place, is engaged in a fierce and bloody war with an unspecified opposing nation. No further details are provided: the player is then thrust directly into the role of Leanne, protagonist of the first half of the story. Upon completion, a shorter second chapter with an unnamed protagonist is unlocked, providing a deeper insight into the overarching background narrative.

Throughout the course of the game, both characters have to explore their confinements, trying to escape and learn the details of their past, avoiding traps and coming face to face with personal demons and other psychological dilemmas along the way. The game made use of the Nintendo DS touch screen capabilities.

Leanne, a teenage girl wakes up in a small, barely lit room. She has no memories, and the only tangible clue is the word Theresia scribbled upon a piece of paper. The first areas of the game are used to instruct the player on the controls, set the atmosphere and introduce the survival aspect: in fact, the building reveals itself to not only be merely the sub-basement of a larger complex, but also to be riddled with traps, each hidden in even the most unexpected places. Only careful observation or usage of a 2x4 can reveal them to the character. Most of the doors are locked, barricaded, or lead to places blocked by environmental hazards created by the state of disrepair permeating the structure. Proceeding, Leanne discovers that the place is an underground facility containing a prison, stretching over several underground stories and including waterworks, storage and torture rooms, even some unknown crypts.


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