The Sims 4 | |
---|---|
Developer(s) |
Maxis The Sims Studio |
Publisher(s) | Electronic Arts |
Producer(s) | Kevin Gibson Grant Rodiek Ryan Michael Vaughan |
Designer(s) | Eric Holmberg-Weidler Matt Yang |
Artist(s) | Magnus Hollmo Samantha Miceli Steven Ross |
Writer(s) | Danielle von Mayrhauser |
Composer(s) | Ilan Eshkeri |
Series | The Sims |
Platform(s) | Microsoft Windows OS X |
Release date(s) |
Microsoft Windows
OS X
|
Genre(s) | Simulation |
Mode(s) | Single-player |
Aggregate scores | |
---|---|
Aggregator | Score |
GameRankings | 69% |
Metacritic | 70/100 |
Review scores | |
Publication | Score |
Eurogamer | 7/10 |
Game Informer | 6.75/10 |
Game Revolution | |
GameSpot | 6/10 |
GamesRadar | |
GameTrailers | 6.5/10 |
IGN | 7.5/10 |
Joystiq | |
Maximum PC | 8/10 |
PC Gamer (US) | 79/100 |
Polygon | 6.5/10 |
Hardcore Gamer | 2.5/5 |
The Sims 4 is the fourth major title in life simulation video game series The Sims, developed by Maxis and The Sims Studio and published by Electronic Arts. The Sims 4 was originally announced on May 6, 2013, and was released in North America on September 2, 2014 for Microsoft Windows. A Mac compatible version of the software was made available for digital download on February 17, 2015.The Sims 4 is the first PC game to top all-format charts in two years. The game has received mixed reviews since its release. Since its launch, it became the best selling PC game of 2014 and 2015. The Sims 4 has sold over 5 million copies worldwide.
The game has the same concept as its predecessor, The Sims 3; players control their Sims in various activities and can form relationships. The game, like most of the series, does not have a defined final goal; gameplay is nonlinear. The Create-a-Sim and Build Mode tools have been redesigned to allow more versatility when creating game content. Emotional state plays a larger role in game play than in previous games in the series, with effects on social interaction, user interface, and personality. To date EA has released three expansion packs, with the most recent (City Living) being released in November 2016. There have also been several "game packs" released, including Vampires which allows you to make vampire sims, as well as free updates that include major changes such as the addition of a toddler life stage in January 2017.
The Sims 4 is a life simulation game, similar to its predecessors. Players create a Sim character and control their life to explore different personalities which change the way the game plays out. Sims can multitask such as talk while doing a task. Sims' moodlets also change the gameplay. For example, a Sim can do a task while being either angry or totally excited.
Similar to previous Sims games, player-created challenges abound. One of the most prevalent is the Legacy Challenge, in which players create a single Sim and try to make its family line last for ten generations.
One major change to the Sims 4 Create A Sim is that sliders have been replaced by direct mouse click drag and pull. Through mouse click and drag and pull players may directly manipulate the facial features of a Sim. Players can also directly manipulate any body part including the abdomen, chest, legs, arms and feet. This is a new feature and was not included in previous Sims games where only the fitness and fatness can be manipulated on a Sims body. However, fitness and fatness levels may still be adjusted in Sims 4 with sliders as in previous games.