The Bard's Tale IV: Barrows Deep | |
---|---|
Developer(s) | inXile Entertainment |
Publisher(s) | inXile Entertainment |
Designer(s) | Brian Fargo |
Composer(s) |
Ged Grimes Julie Fowlis |
Series | The Bard's Tale |
Engine | Unreal Engine 4 |
Platform(s) | Linux, macOS, Microsoft Windows |
Release | 2018 |
Genre(s) | Dungeon crawler |
The Bard's Tale IV: Barrows Deep is an upcoming dungeon crawler video game developed by inXile Entertainment.
The Bard's Tale IV: Barrows Deep is a party-based dungeon crawler role-playing video game with gameplay experienced from a first-person perspective.
The Bard's Tale is a fantasy role-playing video game series established by Interplay Productions in the year 1985. Two sequels were released in the 1980s before the series went dormant. In 2004, inXile Entertainment developed and released a spin-off game to the series.
In January 2015, Brian Fargo, CEO of inXile Entertainment announced plans to develop The Bard's Tale IV. Fargo's vision was to a create a true successor to the original trilogy of Bard's Tale games. In May 2015, the studio announced that they would launch a Kickstarter campaign to crowdfund development costs for The Bard's Tale IV. InXile had previously used Kickstarter to successfully crowdfund previous projects—Wasteland 2 and Torment: Tides of Numenera. The crowdfunding campaign for The Bard's Tale IV launched on 2 June 2015 with a target of US$1.25 million. The crowdfunding surpassed its target on 15 June 2015.
The game is built using Unreal Engine 4. The development team will make use of photogrammetry to create textures for 3D objects.