Elite | |
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Cover art for Firebird releases of Elite
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Developer(s) |
David Braben Ian Bell |
Publisher(s) |
Acornsoft (Acorn/BBC) Firebird (ports) Imagineer |
Designer(s) |
David Braben Ian Bell |
Writer(s) | |
Composer(s) |
Aidan Bell Johann Strauss David Whittaker Wally Beben |
Platform(s) | BBC Micro, Acorn Electron, Apple II, Amstrad CPC, Commodore 64, ZX Spectrum, MSX, Tatung Einstein, IBM PC compatible, Acorn Archimedes, Amiga, Atari ST, Nintendo Entertainment System |
Release | 20 September 1984 |
Genre(s) | Space trading and combat simulator |
Mode(s) | Single player |
Original Acornsoft cover
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Author | |
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Country | United Kingdom |
Language | English |
Genre | Science fiction |
Publisher | Acornsoft, Firebird Software |
Publication date
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1984 |
Media type | Paperback |
Review scores | |
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Publication | Score |
Amtix | CPC: 94% |
CVG | C64: 36/40 ZX: 37/40 |
Crash | ZX:92% |
Sinclair User | ZX: |
Your Sinclair | ZX:9/10 |
Amstrad Action | CPC: 94% |
BEEBUG | BBC: |
Personal Computer Games | BBC: 9/10 |
Zzap!64 | C64: 97% Amiga: 98% |
Awards | |
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Publication | Award |
Golden Joystick Award | "Best Original Game" (1984) |
Crash | Readers' Awards "Best Game Overall" (1985) |
Computer Gamer | "Game of the Year", "Best Arcade Game" (1985) |
Next Generation Magazine | #1 "best game of the 1980s" (2008) |
IGN | #12 "Top 25 PC Games of All Time" (2000) |
Retro Gamer | #1 "Top 100 Retro Game" (2004) |
Times Online | #3 most influential video game ever. (2007) |
Stuff | #6 "100 Greatest Games" (2008) |
Telespiele trade show | One of the 16 most influential games in history. (2007) |
Elite is a space trading video game, written and developed by David Braben and Ian Bell and originally published by Acornsoft for the BBC Micro and Acorn Electron computers in September 1984.Elite's open-ended game model, and revolutionary 3D graphics led to it being ported to virtually every contemporary home computer system, and earned it a place as a classic and a genre maker in gaming history. The game's title derives from one of the player's goals of raising their combat rating to the exalted heights of "Elite".
Elite was one of the first home computer games to use wire-frame 3D graphics with hidden line removal. It added graphics and twitch gameplay aspects to the genre established by the 1974 game Star Trader. Another novelty was the inclusion of The Dark Wheel, a novella by which gave players insight into the moral and legal codes to which they might aspire.
The game was followed by the sequels Frontier: Elite II in 1993, and Frontier: First Encounters in 1995, which introduced Newtonian physics, realistic star systems and seamless freeform planetary landings. A third sequel, Elite: Dangerous, began crowdfunding in 2012 and was launched on 16 December 2014, following a period of semi-open testing.
Elite proved hugely influential, serving as a model for other games including Wing Commander: Privateer,Grand Theft Auto,EVE Online,Freelancer, the X series and No Man's Sky.