Freelancer | |
---|---|
Developer(s) | Digital Anvil |
Publisher(s) | Microsoft Game Studios |
Producer(s) | Phil Wattenbarger |
Designer(s) | Jörg Neumann |
Programmer(s) | Paul Isaac Ed Maurer Tony Bratton |
Artist(s) | Bruce Lemons |
Writer(s) | Adam Foshko Jörg Neumann |
Composer(s) |
James Hannigan Andrew Sega |
Platform(s) | Microsoft Windows |
Release | March 4, 2003 |
Genre(s) | Space trading and combat simulator |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 84.36% |
Metacritic | 85 / 100 |
Review scores | |
Publication | Score |
AllGame | |
Eurogamer | 8 / 10 |
GameSpot | 8.3 / 10 |
GameSpy | 83 / 100 |
IGN | 9.2 / 10 |
PC Zone | 8.4 / 10 |
FiringSquad | 83% |
GameCritics.com | 6.0 / 10 |
Awards | |
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Publication | Award |
Game Critics Awards | Best of Show, Best PC Game, Best Simulation, and Outstanding Achievement in Graphics—1999 |
IGN | Game of the Month—March 2003 |
Freelancer is a space trading and combat simulation video game developed by Digital Anvil and published by Microsoft Game Studios. It is a chronological sequel to Digital Anvil's Starlancer, a combat flight simulator released in 2000. The game was initially announced by Chris Roberts in 1999, and following many production schedule mishaps and a buyout of Digital Anvil by Microsoft, it was eventually released in March 2003.
In the game, players take on the roles of spacecraft pilots. These characters fly single-seater ships, exploring the planets and space stations of 48 known star systems. They also engage in dogfights with other pilots (player- and computer-controlled) to protect traders or engage in piracy themselves. Other player activities include bounty-hunting and commodity trading. The single-player mode puts the player in the role of Edison Trent, who goes through a series of missions to save the Sirius sector from a mysterious alien force. In multiplayer mode, players are free to take on any role and to explore anywhere from the start.
Players take up the roles of pilots who fly single-seat spacecraft, trading with merchants on space stations and planets, and engaging in combat against other vessels. Starting with a small spacecraft in a star system, the player's character explores the region, opening up new systems for further adventures. Each system provides opportunities to increase the pilot's wealth; aside from taking on jobs to ferry goods and hunting for bounties, the player character can engage in trade. The player character's primary goal in the game is to accumulate money, so as to buy more advanced weaponry and equipment to upgrade his ship.