Tempest 2000 | |
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Cover art (Atari Jaguar)
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Developer(s) |
Atari Corporation, Llamasoft (Jaguar) Imagitec Design (PC) High Voltage Software (PS, SAT) |
Publisher(s) |
Atari Corporation (Jaguar) Interplay Entertainment (PC, PS, SAT) |
Designer(s) | Jeff Minter |
Platform(s) | Jaguar, PC, Macintosh, PlayStation, Saturn |
Release |
Jaguar
Saturn PlayStation |
Genre(s) | Fixed shooter |
Mode(s) | Single player, multiplayer |
Tempest 2000 The Soundtrack | |
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Soundtrack album by Ian Howe, Alastair Lindsey, Kevin Saville, and Julian Hodgson | |
Released | 1994 |
Recorded | 1994 |
Genre | Techno, Breakbeat hardcore, Rave |
Language | English |
Label | Atari |
Producer | Imagitec Design Inc. |
Tempest 2000 is a 1994 remake by Jeff Minter of the Dave Theurer 1981 arcade game, Tempest. Originally an exclusive to the Atari Jaguar, the game has since been released on PC, Macintosh, PlayStation, and the Saturn. The game received critical praise for its 3D graphics, soundtrack, and gameplay.
Tempest 2000 modifies the gameplay of the original Tempest by adding bonus levels, power-ups, more sophisticated enemy types, and wildly varying web (level) designs.
The game contains a total of 99 webs, with new frame colors and variations every 16 levels. In all versions, the player's progress is saved every couple of levels, and players are allowed to resume by using "keys" to return to the last stage the game saved at.
Power-ups appear as small floating polygons that appear after shooting a number of enemies. Catching the polygon will activate one of a number of progressively more useful capabilities:
If a power-up is caught while warping off of a completed web, the increasingly high-pitched sound of a woman saying "Yes! Yes! Yes!" is played, and the first power-up received in the next stage will be the A.I. Droid.
If the player successfully completes all 99 levels, a special "Beastly mode" is unlocked. This is a harder difficulty setting where the enemies move faster and fire more often.
At a gaming convention, Atari held a conference with prospective developers for the Atari Jaguar at which they listed off arcade games that they were considering having converted to the Jaguar, asking the developers to raise their hands at ones they wanted to work on. Jeff Minter volunteered to do Tempest as it was one of his favorite games. At the launch party for the Jaguar in New York, the creator of the Atari Jaguar took Minter aside and told him that he felt Tempest 2000 was a poor demonstration of the Jaguar's capabilities. Though discouraged, Minter continued to work on the game until it was finished.
Tempest 2000 was ported to PC's running DOS, Apple Macintosh, Sega Saturn and Sony PlayStation game consoles, the latter version with several changes to the design under the name of Tempest X3. Interplay released a Microsoft Windows version later.