Dave Theurer | |
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Born |
David Theurer Fergus Falls, Minnesota |
Alma mater | Wheaton College (Illinois) |
Occupation | game designer |
Spouse(s) | (1973-?) Marilyn Churchill |
Parent(s) | Dr. and Mrs. Frederic Theurer |
David "Dave" Theurer is a game designer. In 1980, he created Missile Command, considered one of the great classic video games from the Golden age of arcade games. Another pioneering achievement, also in 1980, was Tempest. Theurer also designed I, Robot, the first commercial video game with filled 3-D polygonal graphics. All three were released by Atari.
David attended Wheaton College in Chicago initially following a path in Chemistry and then Physics, but with two years to go until completion changed once more to Psychology, earning a degree. He has said that earning the degree had helped him create addictive games by using the same techniques originally used on pigeons.
David worked for the college data processing center for approximately six months after graduating. After which he found a job as a junior programmer at Bunker Ramo Corporation, a company that built supermarket computer systems. He moved to California and joined National Semiconductor in 1976. Six months after joining National Semiconductor a co-worker was hired as Manager of Programmers for Atari Games and subsequently hired David without an interview.
Despite not liking the sport, David's first game for Atari was Four Player Soccer. During the development of Missile Command, David regularly had nightmares which involved the bombing of nearby towns. These nightmares continued after the game had been completed although their regularity decreased. The idea for Tempest was of monsters appearing from a hole in the ground, a scenario from a movie which Theurer had seen as a child.
Theurer cites Pong as his inspiration to become a game designer.
He left Atari in 1990 to work full-time on DeBabelizer, an automated image editor, graphics optimizer, and file converter for Windows and Macintosh.