I, Robot | |
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Developer(s) | Dave Theurer |
Publisher(s) | Atari, Inc. |
Designer(s) | Dave Theurer |
Platform(s) | Arcade |
Release | |
Genre(s) | Multi-directional shooter |
Mode(s) | Up to 2 players, alternating turns |
Cabinet | Upright, cabaret, and cocktail |
Arcade system | Custom |
CPU | M6809 (@ 1.5 MHz) |
Sound | (4x) POKEY (@ 1.25 MHz) |
Display | Raster, 256 x 232 pixels (Horizontal), 96 colors |
I, Robot is an arcade game designed by Dave Theurer and published by Atari, Inc.. It was developed in 1983 and released in June 1984. Atari originally intended to release the game in 1983, but it was delayed due to technical issues and difficulties, so it was returned to the lab for further testing and research, and was not fully released until June 1984. Only a total of 750–1000 machines were produced. The arcade machine comes with two games. The first is I, Robot, a multi-directional shooter that has the player assume the role of "Unhappy Interface Robot #1984", a servant bot that rebels against Big Brother. The object of the game involves the servant bot going through 126 levels, turning red squares to blue to destroy Big Brother's shield and eye. The player can switch to the second game, Doodle City, a drawing tool that lasts for three minutes.
I, Robot is known for being the first commercially produced video game with filled 3-D polygon graphics with flat shading, as well as being the first video game to feature camera-control options. Its name was originally "Ice Castles", but was changed to "I, Robot".
Upon release of the game, I, Robot received poor reception and was a financial flop. Approximately 750–1000 units of the game were created, with few having been confirmed to exist today. However, the remaining arcade cabinets have become rare collectibles and the game has received later praise for its innovative 3D graphics. Author David Ellis listed it as one of the "notable classics" of its time.
In I, Robot, the player controls "Unhappy Interface Robot #1984", a servant robot that has become self-aware and decides to rebel against Big Brother. To advance from level to level, the robot must destroy the giant blinking eye of Big Brother, first by wearing down its shield and then attacking the eye directly. The robot fires energy at the shield by moving over red blocks in the level, converting them to blue.
Although the robot can jump, the robot will be destroyed if jumping while the eye is open. Various extra hazards, such as birds, bombs and flying sharks, can also destroy the robot during each level. At the end of some levels, rather than destroying the eye immediately, the robot must navigate a maze and collect gems before it encounters the eye at close range. Once a level is completed, the robot flies through outer space and must shoot or avoid "tetras", meteors, and various obstacles (including a floating head that fires nails) to reach the next level.