Teleroboxer | |
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Box art
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Developer(s) | Nintendo R&D1 |
Publisher(s) | Nintendo |
Director(s) | Yoshio Sakamoto |
Producer(s) | Gunpei Yokoi |
Designer(s) | Masani Ueda Shinya Sano |
Programmer(s) | Yuzuru Ogawa Isao Hirano |
Artist(s) | Makoto Kanoh Fujiko Nomura Yasuo Inoue Noriyuki Sato |
Composer(s) | Katsuya Yamano |
Platform(s) | Virtual Boy |
Release | |
Genre(s) | Fighting |
Mode(s) | Single-player |
Teleroboxer (テレロ ボクサー Tererobokusā?) is a game for Nintendo's Virtual Boy video game console. The game is a boxing simulator played in the first person view.
Teleroboxer takes place in the 22nd century, when a technology called "Telerobotics" is used, allowing people to control robots to do tasks not normally doable by humans. Teleroboxing was created by Dr. Edward Maki Jr., involving two robots boxing against each other.
Teleroboxer was originally known as Teleroboxing, and was displayed at the 1994 Consumer Electronics Show. Like all other Virtual Boy games, Teleroboxer uses a red-and-black color scheme and uses parallax, an optical trick that is used to simulate a 3D effect.
Teleroboxer received mixed reviews. On release, Famicom Tsūshin gave the game a score of 23 out of 40. Author Steve L. Kent noted that players of it at an early show were unimpressed with it. He added that these players also complained about headaches, though adding that it made the best use of the 3D capabilities of all the Virtual Boy games shown. Author Andy Slaven compared Teleroboxer to the Nintendo-developed Punch-Out!! series. The Chicago Tribune's David Jones also compared it to the Punch-Out!! series, noting that it has an edge due to its fun and competitive atmosphere. ABC Good Game made a similar comparison, though noting that it was less fun. He cited its "stupid hard" difficulty, feeling that the fights were so in favour of the opponents that players "couldn’t help but shout obscenities at it". The Los Angeles Times' Aaron Curtiss called it a traditional game, though they don't feel traditional on the Virtual Boy.Electronic Entertainment's Steve Klett called its controls "kludged". They also gave good impressions of it before its release, calling it cool.Wired's Chris Kohler called it "too difficult for its own good."1UP.com's Neal Ronaghan praised it for its graphics and its gameplay, which he calls intense, but criticized the controls as convoluted.