Game background | |
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Title(s) | Icebrother, Father Frost, The Ice Man, the Frostbite Lord, Walker of the Wastes, Master of the North Wind |
Home plane | Pandemonium |
Power level | Lesser |
Alignment | Chaotic Neutral |
Portfolio | Winter, Cold, the North Wind |
Domains | Air, Chaos, Storm, Strength |
Superior | Velnius |
Design details |
In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Telchur is the Oeridian god of Winter, Cold, and the North Wind. His symbol is a leafless tree in a field of snow.
Telchur was first detailed for the Dungeons & Dragons game in the World of Greyhawk Fantasy Game Setting (1983), by Gary Gygax.
Telchur was one of the deities described in the From the Ashes set (1992), for the Greyhawk campaign. Telchur was featured in the article series on the Oeridian Lesser Gods in Dragon #265 (1999).
Telchur's role in the 3rd edition Greyhawk setting was defined in the Living Greyhawk Gazetteer (2000). Telchur's priesthood is detailed for 3rd edition in Complete Divine (2004).
Telchur is depicted as a dark-eyed, gaunt man with and a long beard of icicles. Bitter and brooding, the God of Winter strikes at his enemies from the back of a winged albino bull with his icy shortspear. He is also represented with Vexxin, an axe made of ice, as tall as he is; with a great club of bronzewood called Tla, or with a broadsword called Issai.
Telchur is said to prefer a frozen forest's calm tranquility to the sound of an icy wind screaming through the mountains.
Telchur is the son of Procan and cousin of Merikka. As one of the Velaeri, Telchur is the brother of Velnius, Atroa, Sotillion, and Wenta. He is bitter over being assigned to watch over the coldest and bleakest time of year, and thus shuns his family. He is disliked in particular by his youngest sister, Wenta, because he spoils the festivities of autumn with the harshness of winter.