Game background | |
---|---|
Title(s) | The Storm Lord, the Sailor of Sea and Sky |
Home plane | Ever-Changing Chaos of Limbo |
Power level | Intermediate |
Alignment | Chaotic Neutral |
Portfolio | Seas, Sea Life, Salt, Sea Weather, Navigation |
Domains | Animal, Chaos, Luck, Storm, Travel, Water, Weather |
Superior | none |
Design details |
Procan is a fictional deity in the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game. Procan is the Oeridian god of seas, sea life, salt, sea weather, and navigation. His holy symbol is a gold and coral trident above or piercing a cresting wave.
Procan was first detailed for the Dungeons & Dragons game in the World of Greyhawk Fantasy Game Setting (1983), by Gary Gygax.
Procan was one of the deities described in the From the Ashes set (1992), for the Greyhawk campaign. His role in the cosmology of the Planescape campaign setting was described in On Hallowed Ground (1996).
Procan's role in the 3rd edition Greyhawk setting was defined in the Living Greyhawk Gazetteer (2000). Procan's priesthood is detailed for 3rd edition in Complete Divine (2004).
Procan is an ancient, primal god. He is wild and tempestuous; he can be benevolent or malevolent at turns, but generally cares nothing for humanity unless carefully propitiated - and perhaps not even then. He's the embodiment of mercurial winds and uncertain fate. He is greedy and possessive of the wealth that comes to his domain, whether from deliberate offerings or sunken ships. He's an elder god, almost like a titan, though he roams the cosmos freely.
Procan is portrayed as a muscular man with blue-green skin and hair. His eyes are golden, glinting like sunken treasure. He carries a large spear dripping with seaweed.
Procan is the father of the Velaeri: (Velnius, Telchur, Atroa, Sotillion, and Wenta). Procan usually ignores other gods, save for fellow sea-deities such as Osprem and Xerbo. He is said to have aided in the banishment of Panzuriel.