Tales of Xillia 2 | |
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North American Cover art
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Developer(s) | Bandai Namco Studios |
Publisher(s) | Bandai Namco Games |
Director(s) | Kenji Anabuki Asana Inoki |
Producer(s) | Hideo Baba |
Designer(s) | Kōsuke Fujishima |
Artist(s) |
Kosuke Fujishima (character) Mutsumi Inomata (character) Daigo Okumura (character) |
Writer(s) | Naoki Yamamoto Daisuke Kiga |
Composer(s) | Motoi Sakuraba |
Series | Tales |
Platform(s) | PlayStation 3 |
Release date(s) | |
Genre(s) | Role-playing video game |
Mode(s) | Single player, co-op multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 70.50% |
Metacritic | 71/100 |
Review scores | |
Publication | Score |
Famitsu | 35/40 |
Hardcore Gamer | 4/5 |
Award | |
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Publication | Award |
Japan Game Awards | Future Division Award |
Tales of Xillia 2 (Japanese: テイルズ オブ エクシリア2 Hepburn: Teiruzu obu Ekushiria 2?) is a Japanese role-playing game for the PlayStation 3 released on November 1, 2012 in Japan. It is the fourteenth core product in the Tales series and was developed and published by Bandai Namco Games. The game was localized for North America and Europe in August 2014.
The game takes place after Tales of Xillia and follows Ludger Will Kresnik; the Kresnik family has the ability to infiltrate and destroy parallel dimensions. Since the spirit Origin is unable to support the abundance of souls, a famous company hires Ludger to destroy these dimensions to keep the world in balance. The game's central theme is Sentaku ga Mirai wo Tsumugu RPG (選択が未来を紡ぐRPG?, lit. "An RPG where your choices spin the future").
Tales of Xillia 2 consists primarily of two major areas: the field map and the battle screen. The field map is a realistically scaled 3D environment where the player character traverses and interacts with non-player characters, items, or mob avatars. On the field map, character interactions between the party can also be viewed in the form of a sketch story; these sketch stories are referred to as skits and consist of animated portraits and voice acting. When coming into contact with a mob avatar, the environment switches to the battle screen, a 3D representation of an area in which the player commands the characters in battles against the CPU-controlled mobs.