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List of Tales of Xillia characters


Tales of Xillia is a Japanese role-playing game released for the PlayStation 3 on September 7, 2011 in Japan. The game was localized in North America on August 6, 2013 and Europe on August 9, 2013. Its sequel Tales of Xillia 2 was released on November 1, 2012. The protagonists in Tales of Xillia are designed by Mutsumi Inomata and Kōsuke Fujishima. The new protagonist, Ludger Will Kresnik, in Tales of Xillia 2 is designed by Daigo Okumura. The world of Tales of Xillia was divided in two parts by Maxwell; the two parts are Rieze Maxia and Elympios. Rieze Maxia consists of two countries, Auj Oule and Rashugal. After the events of Tales of Xillia, Rieze Maxia is united under one ruler and the barrier separating Rieze Maxia and Elympios no longer exists, allowing the two sides to start diplomatic relations and trading.

In Tales of Xillia, Jude Mathis meets and accompanies Milla Maxwell who intends to destroy a weapon called the Lance of Kresnik due to it being powered by a spyrix; a power source which absorbs spirits to create power. Tales of Xillia 2 takes place a year later and follows Ludger Will Kresnik who is hired by Spirius Corporation to destroy parallel dimensions because the spirit Origin is unable to sustain the abundance of souls. In order to destroy alternative universes, he must destroy the divergence catalyst which can reside within the object or living being whom caused a point of divergence.

Mutsumi Inomata and Kōsuke Fujishima were the character designers of Tales of Xillia. They were each given characters which played to their strengths. During development, an old woman design was considered but dropped. For the antagonists, the development team gave them motives that were equally sound to the protagonists. During the development of Tales of Xillia, the developers intended the players to recruit Gaius and antagonist Muzét or vice versa; the idea was dropped due to time constraints. Since both artists had different sizes for their character's anatomy in the concept art, the in-game models were rescaled for consistency.


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