Tactics Ogre: The Knight of Lodis | |
---|---|
Developer(s) | Quest |
Publisher(s) | Atlus |
Director(s) | Yuichi Murasawa |
Composer(s) |
Hitoshi Sakimoto Masaharu Iwata |
Platform(s) | Game Boy Advance |
Release | |
Genre(s) | Tactical role-playing game |
Mode(s) | Single-player |
Tactics Ogre: The Knight of Lodis (タクティクスオウガ外伝 The Knight of Lodis Takutikusu Ōga Gaiden Za Naito obu Rōdhisu?, "Sidestory to Tactics Ogre: The Knight of Lodis") is a tactical RPG game developed by Quest. It was originally released by Nintendo in Japan in 2001 on the Game Boy Advance, then later released by Atlus in North America in 2002.
Like Tactics Ogre: Let Us Cling Together, The Knight of Lodis features party-based tactical combat on an isometric playing field. The player has limited control outside of battle, being provided only extremely limited movement on a world map, a shop function, an options menu, and an option to participate in a training session in which the player pits its own forces against each other in order to gain experience. Characters can be hired or acquired in combat, and there are interchangeable classes and a wide array of weapons, equipment and magic spells.
This game is set before the events of Ogre Battle: The March of the Black Queen and Ogre Battle 64: Person of Lordly Caliber; probably the 4th instalment.
Ovis is brutally oppressed by the knights of Lodis. Alphonse Loeher is a knight in Rictor Lasanti's military unit, the Order of the Sacred Flame, and he is sent to Ovis. When he is later separated from the main forces, he meets Eleanor Olato and Ivanna Batraal, two locals from whom he eventually learns the truth about the horrific events taking place in Ovis.
Various circumstances lead Alphonse to separate from Rictor's main unit. As the plot unfolds, Alphonse begins to question the actions and motives of Rictor. He then begins his search for answers, starting with Ivanna's uncle, the sinister regent Naris Batraal, and the sacred spear, Longicolnis, which is the only instrument that can pierce the skin of the fallen angel, Shaher. It is later revealed that Rictor initially knew about the sacred spear and wanted to obtain it for the Lodis empire. About halfway through the game, the player is presented with two choices, one of which eventually leads to his falling out with Rictor. In fact, the player's choice will significantly affect all plot elements that follow.