Supreme Commander: Forged Alliance |
|
---|---|
Developer(s) | Gas Powered Games |
Publisher(s) | THQ |
Designer(s) |
Bradley Rebh |
Composer(s) | Jeremy Soule |
Platform(s) | Microsoft Windows |
Release date(s) | November 6, 2007 (US) November 23, 2007 (Europe) |
Genre(s) | Real-time strategy |
Mode(s) | Single-player, multiplayer |
Bradley Rebh
Supreme Commander: Forged Alliance is a standalone real-time strategy video game expansion to Supreme Commander, and was released in November 2007, developed by Gas Powered Games and published by THQ, and the second title in the franchise. Because it is a standalone expansion, it is possible to play without owning Supreme Commander, although without a valid CD key for Supreme Commander online play is limited to the new faction, the Seraphim.Forged Alliance adds new gameplay features to the game, several new units for the three preexisting factions, and is further optimized for increased performance, in response to issues with the original.
The official multiplayer servers were closed in 2011 with full multiplayer support being provided via the community project known as Forged Alliance Forever.
Gameplay in Forged Alliance is largely the same as in the original Supreme Commander. The player uses a giant bipedal mech called an Armored Command Unit (or ACU) to build an army with which they can conquer their opponents. Forged Alliance expands on the original gameplay mechanics, adding new units, modifying old ones, and introducing other improvements to the user interface. The most notable addition to this expansion is the addition of a new faction, the Seraphim. In addition, the three original factions — the United Earth Federation (UEF), Cybran Nation, and Aeon Illuminate — also receive a number of new units. Other new content includes new maps. Several improvements to the controls and behind the scenes mechanics have been made as well. The interface has been revamped, as well as improved pathfinding and aircraft flight dynamics.