Supreme Commander | |
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Developer(s) | Gas Powered Games |
Publisher(s) | |
Producer(s) | Kent McNall Gary Wagner |
Designer(s) |
Chris Taylor Bradley Rebh John Comes |
Programmer(s) | Jonathan Mavor |
Artist(s) | Kevin Pun Steven Thompson |
Writer(s) | Jason Janicki Evan Pongress Bradley Rebh |
Composer(s) | Jeremy Soule |
Platform(s) | Microsoft Windows, Xbox 360 |
Release | Microsoft Windows Xbox 360 |
Genre(s) | Real-time strategy |
Mode(s) | Single-player, multiplayer |
Supreme Commander Official Soundtrack | |
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Soundtrack album to Supreme Commander by Jeremy Soule | |
Released | 2007 |
Genre | Video game music |
Length | 102:10 |
Label | DirectSong |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 87% (PC) 59% (X360) |
Metacritic | 86% (PC) 56% (X360) |
Review scores | |
Publication | Score |
CVG | 9/10 (PC) |
Eurogamer | 9/10 (PC) |
Game Informer | 9/10 (PC) 5.5/10 (X360) |
GameSpot | 8.7/10 (PC) |
GameSpy | 4.5/5 (PC) 3/5 (X360) |
IGN | 9/10 (PC) 4.5/10 (X360) |
OXM (US) | 8.0/10 |
GameDaily | 9/10 (PC) |
Supreme Commander is a real-time strategy video game designed by Chris Taylor and developed by his company, Gas Powered Games. The game is considered to be a spiritual successor to Taylor's 1997 game Total Annihilation, alongside the Spring remake. First announced in the August 2005 edition of PC Gamer magazine, the game was released on February 16, 2007 in Europe and February 20, 2007 in North America. A standalone expansion, Supreme Commander: Forged Alliance, was released on November 6 of the same year. A sequel, Supreme Commander 2, has also been released.
Supreme Commander is focused on using a giant bipedal mech called an Armored Command Unit (or ACU) to build a base, then upgrading units to reach higher technology tiers, and conquering opponents. The player can command one of three factions: the Aeon Illuminate, the Cybran Nation, or the United Earth Federation. Supreme Commander was highly anticipated in pre-release previews, and was well received by critics, with a Metacritic average of 86 out of 100.
Supreme Commander, like its spiritual predecessor, begins with the player solely possessing a single, irreplaceable construction unit called the "Armored Command Unit," or ACU, the titular Supreme Commander. Normally the loss of this unit results in the loss of the game (Skirmish missions can be set for a variety of victory conditions). These mech suits are designed to be transported through quantum gateways across the galaxy and contain all the materials and blueprints necessary to create a 37th-century army from a planet's native resources in hours. All standard units except Commanders and summoned Support Commanders (sACU) are self-sufficient robots.