*** Welcome to piglix ***

Super Punch-Out!! (arcade game)

Super Punch-Out!!
Arcade flyer of Super Punch-Out!!.
Arcade flyer of Super Punch-Out!!.
Developer(s) Nintendo IRD
Elite Systems
Publisher(s)
Producer(s) Genyo Takeda
Designer(s) Genyo Takeda
Platform(s) Arcade, Amstrad CPC,Commodore 16, Commodore 64,Commodore plus/4, MS-DOS, ZX Spectrum
Release Arcade
  • JP: September 1984
  • NA: 1985
Commodore 64
  • NA: December 31, 1985
  • EU: December 31, 1985
Amstrad CPC
  • EU: December 31, 1985
ZX Spectrum
  • EU: December 31, 1985
  • EU: 1988 (re-release)
Commodore 16
  • EU: 1986
Commodore plus/4
  • EU: 1986
MS-DOS
  • EU: 1988
Genre(s) Sports
Mode(s) Single Player
CPU 1x Z80A @ 4 MHz
Sound Sound CPU: N2A03 @ 1.789772 MHz
Sound Chips: N2A03 @ 1.789772 MHz, VLM5030 @ 3.58 MHz
Display Horizontally oriented, 256 × 224, 1025 palette colors, 60 Hz refresh rate
Review scores
Publication Score
CVG 37/40
Crash 86%
Sinclair User 4/5 stars
Popular Computing Weekly 4/5 stars
Computer Gamer 14/20
Your Spectrum 4/5 stars
ZX Computing 3/5 stars

Super Punch-Out!! (スーパーパンチアウト!! Sūpā Panchi-Auto!!?) is a 1984 arcade game by Nintendo. It is a boxing game with the same gameplay and digitized speech of its arcade precursor, Punch-Out!!. This second game in the Punch-Out!! series introduced recurring video games characters such as Bear Hugger, Dragon Chan, Vodka Drunkenski (whose name was changed to Soda Popinski in later releases), Great Tiger and Super Macho Man.

As in the original Punch-Out!!, the player assumes the role of a green-haired boxer (later known as Little Mac in the NES versions), known by three initials, who works through the ranks of the WVBA (World Video Boxing Association). During matches, the player's boxer is viewed from behind as a wireframe (so the opponents can be seen). The player must time his punches, dodges and blocks in order to defeat the opposing boxer. Hints are given as to the opponent's next move by subtle eye changes (the white of the eyes turn from white to yellow), but the player must ultimately predict what moves the opponent will make and react appropriately.

Once the player defeats the final opponent, the player will win the Heavyweight Belt, then defend it against the same characters that he has already beaten. Each successive time they are met, the opponents are harder and quicker. For each opponent, the player must knock them out within three minutes (three knockdowns guarantees a TKO, although the opponents will sometimes stay down on the first or second one). After the player loses, the winning opponent comes forward and taunts the player.


...
Wikipedia

...