Super Punch-Out!! | |
---|---|
Arcade flyer of Super Punch-Out!!.
|
|
Developer(s) |
Nintendo IRD Elite Systems |
Publisher(s) | |
Producer(s) | Genyo Takeda |
Designer(s) | Genyo Takeda |
Platform(s) | Arcade, Amstrad CPC,Commodore 16, Commodore 64,Commodore plus/4, MS-DOS, ZX Spectrum |
Release |
Arcade
Commodore 64
Amstrad CPC
|
Genre(s) | Sports |
Mode(s) | Single Player |
CPU | 1x Z80A @ 4 MHz |
Sound |
Sound CPU: N2A03 @ 1.789772 MHz Sound Chips: N2A03 @ 1.789772 MHz, VLM5030 @ 3.58 MHz |
Display | Horizontally oriented, 256 × 224, 1025 palette colors, 60 Hz refresh rate |
Review scores | |
---|---|
Publication | Score |
CVG | 37/40 |
Crash | 86% |
Sinclair User | |
Popular Computing Weekly | |
Computer Gamer | 14/20 |
Your Spectrum | |
ZX Computing |
Super Punch-Out!! (スーパーパンチアウト!! Sūpā Panchi-Auto!!?) is a 1984 arcade game by Nintendo. It is a boxing game with the same gameplay and digitized speech of its arcade precursor, Punch-Out!!. This second game in the Punch-Out!! series introduced recurring video games characters such as Bear Hugger, Dragon Chan, Vodka Drunkenski (whose name was changed to Soda Popinski in later releases), Great Tiger and Super Macho Man.
As in the original Punch-Out!!, the player assumes the role of a green-haired boxer (later known as Little Mac in the NES versions), known by three initials, who works through the ranks of the WVBA (World Video Boxing Association). During matches, the player's boxer is viewed from behind as a wireframe (so the opponents can be seen). The player must time his punches, dodges and blocks in order to defeat the opposing boxer. Hints are given as to the opponent's next move by subtle eye changes (the white of the eyes turn from white to yellow), but the player must ultimately predict what moves the opponent will make and react appropriately.
Once the player defeats the final opponent, the player will win the Heavyweight Belt, then defend it against the same characters that he has already beaten. Each successive time they are met, the opponents are harder and quicker. For each opponent, the player must knock them out within three minutes (three knockdowns guarantees a TKO, although the opponents will sometimes stay down on the first or second one). After the player loses, the winning opponent comes forward and taunts the player.