Super Mario Land 2: 6 Golden Coins | |
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North American box art
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Developer(s) | Nintendo R&D1 |
Publisher(s) | Nintendo |
Director(s) |
Hiroji Kiyotake Takehiko Hosokawa |
Producer(s) | Gunpei Yokoi |
Composer(s) | Kazumi Totaka |
Series | Super Mario |
Platform(s) | Game Boy, 3DS Virtual Console |
Release |
Game Boy 3DS Virtual Console
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Genre(s) | Platforming |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
GameRankings | 79.56% |
Review scores | |
Publication | Score |
AllGame | |
EGM | 87.5/100 |
Nintendo Power | 3.7/5 |
Super Mario Land 2: 6 Golden Coins (スーパーマリオランド2 6つの金貨 Sūpā Mario Rando Tsū Muttsu no Kinka?) is a platforming video game developed and published by Nintendo for the Game Boy, and is the sequel to Super Mario Land, also on the Game Boy. It was released in Japan on October 21, 1992, in North America on November 2, 1992, and in Europe on January 28, 1993.Super Mario Land 2 was created by director Hiroji Kiyotake rather than Mario series creator Shigeru Miyamoto.
In Super Mario Land 2, the player assumes the role of the protagonist Mario, whose main objective is to reclaim his castle, stolen by the antagonist Wario. However, the magical seal that Wario placed on the castle entrance can only be undone by collecting the six Golden Coins, which are guarded by Wario's henchmen in various locales of Mario Land. Mario's quest revolves around retrieving each of the golden coins in order to regain access to his castle and defeat Wario. Super Mario Land 2 is notable for its debut of Wario, who later became the protagonist of the spin-off Wario series starting with the game's sequel, Wario Land: Super Mario Land 3.
The objective of Super Mario Land 2 is to reach the end of each level, defeating or avoiding enemies while doing so. The game retains several enemies from the Mario series, such as the Goomba and the Koopa, and also introduces several new enemies. Enemies can usually be defeated by jumping on their head, but also may need to be defeated in different ways, such as a fireball. Other famous mechanics include Warp Pipes, which allow the player to enter hidden areas or find shortcuts, coins, and ? Blocks, which hide coins and items. Unlike in previous Mario games, coins are not used to get lives; instead, they are used to play games in a special area that awards lives and other power-ups. To gain lives, instead, the player must find hearts like they did in the original. After killing 100 enemies, a star comes flying down which provides a short period of invincibility. The star can also be found at other places in the game. While being invincible, the 5th and each subsequent enemy killed will provide one life.