Super Mario Land | |
---|---|
Developer(s) | Nintendo R&D1 |
Publisher(s) | Nintendo |
Director(s) | Satoru Okada |
Producer(s) | Gunpei Yokoi |
Composer(s) | Hirokazu Tanaka |
Series | Super Mario |
Platform(s) | Game Boy |
Release date(s) | |
Genre(s) | Platformer |
Mode(s) | Single-player |
Review scores | |
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Publication | Score |
CVG | GB: 93% |
EGM | GB: 31/40 |
Eurogamer | 3DS: 7/10 |
IGN | 3DS: 7.5/10 |
Mean Machines | GB: 90% |
GB: 98% | |
The Games Machine | GB: 94% |
Super Mario Land is a 1989 side-scrolling platform video game, the first in the Super Mario Land series, developed and published by Nintendo as a launch title for their Game Boy handheld game console. In gameplay similar to that of the 1985 Super Mario Bros., but resized for the smaller device's screen, the player advances Mario to the end of 12 levels by moving to the right and jumping across platforms to avoid enemies and pitfalls. Unlike other Mario games, Super Mario Land is set in Sarasaland, a new environment depicted in line art, and Mario pursues Princess Daisy. The game introduces two Gradius-style shooter levels.
At Nintendo CEO Hiroshi Yamauchi's request, Game Boy creator Gunpei Yokoi's Nintendo R&D1 developed a Mario game to sell the new console. It was the first portable version of Mario and the first to be made without Mario creator and Yokoi protégé Shigeru Miyamoto. Accordingly, the development team shrunk Mario gameplay elements for the device and used some elements inconsistently from the series. Super Mario Land was expected to showcase the console until Nintendo of America bundled Tetris with new Game Boys. The game launched alongside the Game Boy first in Japan (April 1989) and later worldwide. Super Mario Land was later rereleased for the Nintendo 3DS via Virtual Console in 2011 again as a launch title, which featured some tweaks to the game's presentation.