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Summon Night: Twin Age

Summon Night: Twin Age
Summon Night.png
Developer(s) Flight-Plan
Banpresto
Publisher(s)
Director(s) Takayuki Kinoshita
Hirokazu Kawase
Designer(s) Akira Yamamoto
Writer(s) Midori Tateyama
Series Summon Night
Platform(s) Nintendo DS
Release
  • JP: August 30, 2007
  • NA: June 3, 2008
Genre(s) Action role-playing game
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic 73/100
Review scores
Publication Score
Famitsu 33/40
Game Informer 7/10
GamePro 3.5/5 stars
GameSpot 7/10
GamesRadar 3.5/5 stars
GameZone 8.3/10
IGN 8.2/10
Nintendo Power 7.5/10
Nintendo World Report 8/10

Summon Night: Twin Age (サモンナイト ツインエイジ 精霊たちの共鳴(こえ), Samon Naito Tsuin'eiji Seirei-tachi no Kyōmei (koe)?) is an action role-playing game in the Summon Night series for the Nintendo DS. Summon Night uses a party based system of three characters at a time and a fully touch-based control system. The game was developed by Flight-Plan and published by Atlus. It was released in Japan on August 30, 2007 and in North America on June 3, 2008.

Summon Night: Twin Age uses a fully touch-based control system. Gameplay in Summon Night is based on a top-down, hack and slash, RPG similar to Diablo II or Ragnarok Online. Moving the main character is done by tapping the screen where the player wishes it to move. Attacking is done by tapping a target enemy onscreen with the stylus. The controlled character will then attack periodically until given a different command. Skills, spells, and items are used through two pop-up windows along the sides of the screen where the player can preset abilities. They are used by tapping the desired ability and then a target. Summon Night uses a party based system of three characters at a time. Two will always be the main characters and one will be a third A.I. controlled party member of the player's choice. Control between the heroes can be done at any time they are on the same screen. Summoned creatures can also be used in battle by defeating the respective monster, obtaining its creation item, and then conjuring it into a flask through a menu on the world map. These flasks can be used as items to summon monsters for the player's team.

Other than the controlled main character, other party members, be they humanoid or monster, will act independently, attacking and using skills, but will follow the main character's movement. Continued use of a certain party member will increase that character's "rank" improving its performance and granting access to new skills. The two main characters both gain experience from defeating enemies, gaining levels in the process, while the third party member shares a level with the "chosen" main character. Leveling up increases a character's parameters and grants the two main characters access to skill points they can spend on their skill tree to unlock/upgrade their skills. All skills have a maximum level of seven and have both a level requirement, and a skill point requirement, to unlock.


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Wikipedia

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