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Summon Night: Swordcraft Story

Summon Night: Swordcraft Story
Summon Night - Swordcraft Story Coverart.png
Developer(s) Flight-Plan
Publisher(s) Banpresto (JP)
Atlus (NA)
Director(s) Takayuki Kinoshita
Hirokazu Kawase
Designer(s) Tomoyuki Murai
Akira Yamamoto
Shintarō Takagi
Writer(s) Akira Yamamoto
Series Summon Night
Platform(s) Game Boy Advance
Release
  • JP: April 25, 2003
  • NA: July 26, 2006
Genre(s) Action role-playing game
Mode(s) Single player, multiplayer
Aggregate score
Aggregator Score
Metacritic 77 of 100
Review scores
Publication Score
Famitsu 32 of 40
Game Informer 7 of 10
GamePro 3.75 of 5
GameSpot 7.4 of 10
GameSpy 3.5/5 stars
IGN 8 of 10
Nintendo Power 8 of 10
X-Play 4/5 stars
411Mania 8.5 of 10

Summon Night: Swordcraft Story (サモンナイト クラフトソード物語, Samon Naito Kurafutosōdo Monogatari), is an action role-playing game by Banpresto for the Nintendo Game Boy Advance system. It is part of the Summon Night series of games. Atlus handled the English translation of the game. It has a sequel, Summon Night: Swordcraft Story 2.

Summon Night: Swordcraft Story progresses through the story on a day-by-day basis. The entire game consists of 10 days, where the player traverses through the town of Wystern and the Labyrinth Dungeon. Each day, more levels of the Labyrinth are unlocked and the player is required to travel deeper to complete mandatory quests. A day normally ends after a tournament or boss battle. During the night, the player can choose who to spend the night with, which will control the following cutscene.

Apart from the story quests, there are multiple side-quests, offered by re-occurring NPCs. Often, they are simple fetch quests. The rewards of these quests are usually enchanted weapon techniques.

One of the main focuses of the game is to forge weapons for fighting. To forge a weapon, the player needs the weapon technique and the materials to create it. Sword techniques are given once every day by Bron and are impossible to miss. Other weapon techniques can also be received from Bron, but the preceding weapon must already have been crafted in order for him to teach the next technique. Also, as with swords, Bron will add to the number of techniques by each day. After the main game is completed, the player will receive techniques by finding them in treasure chests or monsters, and completing special tasks.

Summon Night divides materials into four elements: fire, water, lightning, and wind. Materials can be obtained by sacrificing items or weapons. The amount and type of materials received will depend on the items being used. Also, any weapon sacrificed will only return half of what was used to forge it. When the player has the technique, as well as the materials necessary, they may forge the weapon at their workshop. Weapons can also be enchanted. Depending on what guardian beast was selected, different types of weapons may be enchanted without having to obtain the enchanted technique. Creating an enchanted weapon will require that the original form of the weapon was already forged. In addition, the player must have the proper amount of mystic ores. Mystic ores can be obtained by defeating a special group of enemies, which take the form of possessed armor and equipment. When the player selects to create the weapon again, the option of using mystic ores will be given. Enchanted weapons have increased statistics in comparison to their original form, and they are also endowed by one of the four elements. The weapons that cannot be enchanted by the guardian beast will require the completion of a side-quest.


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