Suikoden IV | |
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Developer(s) | Konami Computer Entertainment Tokyo |
Publisher(s) | Konami |
Director(s) | Masayuki Saruta |
Artist(s) | Junko Kawano |
Writer(s) | Junko Kawano |
Composer(s) |
Masahiko Kimura Michiru Yamane Norikazu Miura |
Series | Suikoden |
Platform(s) | PlayStation 2 |
Release date(s) | |
Genre(s) | Role-playing video game |
Mode(s) | Single player |
Aggregate score | |
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Aggregator | Score |
Metacritic | 63 of 100 |
Review scores | |
Publication | Score |
Edge | 4 of 10 |
EGM | 6 of 10 |
Eurogamer | 6 of 10 |
Famitsu | 30 of 40 |
Game Informer | 8.5 of 10 |
GamePro | |
Game Revolution | D+ |
GameSpot | 6.7 of 10 |
GameSpy | |
GameZone | 8 of 10 |
IGN | 7.9 of 10 |
OPM (US) | |
Detroit Free Press |
Suikoden IV (Japanese: 幻想水滸伝IV Hepburn: Gensō Suikoden Fō?, (listen) ) is a role-playing video game developed and published by Konami for the Sony PlayStation 2 video game console and is the fourth installment of the Suikoden video game series. It was released in August 2004 in Japan, and early 2005 in North America and Europe.
Suikoden IV takes place approximately 150 years before the events of the first Suikoden game, and relates the story of a young boy living on the island of Razril and the Rune of Punishment, one of the 27 True Runes. The Rune of Punishment governs both atonement and forgiveness, and is unusual in that it consumes the life of the bearer with use; once the previous bearer dies, it immediately jumps to someone nearby. Meanwhile, the Kooluk Empire seeks to expand into the nearby Island Nations.
Konami later produced Suikoden Tactics, a spinoff that serves as a direct prequel, side-story, and sequel to Suikoden IV.