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Sudeki

Sudeki
Sudeki.jpg
Developer(s) Climax Studios
Publisher(s) Xbox
Microsoft Game Studios
Microsoft Windows
Zoo Digital Publishing
Director(s) Jason Avent
Producer(s) Mark Simmons
Designer(s) Tuomas Pirinen
Programmer(s) Stewart Lynch
Leigh Bird
Dave Owens
Artist(s) Chris Gottgetreu
James Brace
Kevin Martin
Composer(s) Tom Colvin
Platform(s) Xbox, Microsoft Windows
Release date(s) Xbox
  • NA: 20 July 2004
  • EU: 27 August 2004
Microsoft Windows
  • EU: 25 March 2005
Genre(s) Action role-playing
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings (Xbox) 73.36%
(PC) 68.25%
Metacritic (Xbox) 72/100
Review scores
Publication Score
Edge 6/10
EGM 5.33/10
Eurogamer 5/10
Game Informer 7.75/10
GamePro 4.5/5 stars
Game Revolution C+
GameSpot 6.5/10
GameSpy 3/5 stars
GameZone 7.7/10
IGN 7.8/10
OXM (US) 6.5/10
PC Gamer (UK) 75%
The Sydney Morning Herald 3.5/5 stars
The Times 4/5 stars

Sudeki is an action role-playing game developed by Climax Studios and initially published by Microsoft Game Studios as an Xbox exclusive in 2004. It was later ported to Microsoft Windows, released by Zoo Digital Publishing.

The game is mostly played in real time, controlling one character at a time; when the party has multiple characters, the player can switch between them and unleash powerful abilities unique to each character, known as Skill Strikes and Spirit Strikes. The combat system is relatively complex for an action RPG, as it utilises various button combos based on timed button presses, similar to some fighting games. Out of the four characters, half are melee and the other half are ranged; this results in some combat to be played as a first-person shooter.

Outside of combat, the game plays as an RPG, but in hostile environments without non-player characters, the characters often have to use their unique external-combat abilities to solve puzzles to progress, be it block puzzles with Tal, dispelling with Ailish, climbing challenges with Buki or flight with Elco. A myriad of side quests are available if spoken to the right people, often done by collecting items for said persons. A wide range of items can be collected, those not for medicinal purposes are often collected to sell or complete quests. A portal system is used as transport between areas later in the game.

Tal's father left Tal's family in order to pursue a place in the Illumina army. Leaving Tal and his brother to be raised by their mother. The war claimed the lives of Tal's brother and mother, leaving him alone. Lacking a role model in life he sought out to prove himself and soon joined the Illumina Guard. Though a strong swordsman, memories of the loss still haunt him. He happens to be the descendant of Kariston the Wolf and his weapon of choice is the sword.

Daughter of Queen Lusica and princess of Illumina, Ailish has lived her life in royalty. Since she was young she was gifted with magical abilities. Her father, Baron Felson, died a tragic and mysterious death when Ailish was conceived. She was led to live a sheltered life that left her yearning for more, to go out and venture into the world. Though she lacked friends of the same stature as herself, her only friends are Yemi and Tilly, her servants. She usually likes to sit at her balcony and watch Tal train in the courtyard below. She is the Descendant of Olivetess the Eagle and her chosen weapon is a staff. When fighting with Ailish, the view goes into first person.


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