Street Fighter EX | |
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Poster for the arcade version.
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Developer(s) | Arika |
Publisher(s) |
Capcom Virgin Interactive (EU) |
Designer(s) | Junichi Ono Akira Nishitani Noritaka Funamizu Kazuko Kawanaka Masashi Tanaka |
Programmer(s) | Hori Takamasa Hiroyasu Od Hassy Akira K |
Artist(s) | Jun Matsumura Alien Pole Masaaki Tanaka Kazuko Kawanaka |
Composer(s) | Takayuki Aihara Shinji Hosoe Ayako Saso |
Platform(s) | Arcade, PlayStation |
Release |
Arcade
(Plus) PlayStation (Plus α) |
Genre(s) | Fighting |
Mode(s) |
Up to 2 players simultaneously cabinet = Upright |
Display | Raster, 640 x 480 pixels (Horizontal), 65536 colors |
Aggregate score | |
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Aggregator | Score |
GameRankings | 86.44% |
Review scores | |
Publication | Score |
CVG | |
Edge | 80% |
GamePro | 90% |
GameSpot | 8.3/10 |
IGN | 83% |
PSM | 8/10 |
Electric Playground | 9.5/10 |
Awards | |
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Publication | Award |
GameRankings | 10th best PlayStation game of 1997 |
PSM | Star Player |
PSM | 9th best game of all time |
Up to 2 players simultaneously
Street Fighter EX (ストリートファイターEX) is a 2D head-to-head fighting game with 3D graphics, originally released as a coin-operated arcade game for the Sony ZN hardware in 1996. It is a spin-off of the Street Fighter series co-produced by Capcom with Arika and was the first game in the series to feature 3D polygon graphics. It was followed by an updated arcade version titled Street Fighter EX Plus, as well as a PlayStation-exclusive home console version titled Street Fighter EX Plus α, both released in 1997. A Nintendo 64 version was also announced for release in 1997, but later cancelled.
The Street Fighter EX fighting system uses fighting systems of the Street Fighter II and Street Fighter Alpha series. In many ways, EX still plays like a 2D fighting game, but the linear plane in which characters fight often changes along a 3D arena. The game uses special moves and super combos familiar or similar to previous games in the series. Like in Alpha and Darkstalkers, the super combo gauge, used to do Super Combos and other moves, was divided into three levels. The game introduces various new features to enhance the player's choices while fighting.
Aside from throwing the opponent or wearing away their health by using special moves to drain it, another way to fight blocking is the "Guard Break". The Guard Break is a move that, if it connects with the blocking opponent, breaks the block and makes the opponent dizzy. The Guard Break can be used at any time with one level of the Super Combo gauge.
A special move can be done after a regular move or another special move; this is called "Canceling". In the process of doing a Super Combo, another Super Combo can be performed. This is called "Super Canceling" and can be done with Super Combos.