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Street Fighter EX

Street Fighter EX
Street Fighter EX flyer.jpg
Poster for the arcade version.
Developer(s) Arika
Publisher(s) Capcom
Designer(s) Junichi Ono
Akira Nishitani
Noritaka Funamizu
Kazuko Kawanaka
Masashi Tanaka
Composer(s) Takayuki Aihara
Shinji Hosoe
Ayako Saso
Platform(s) Arcade, PlayStation
Release date(s) Arcade
  • NA: December 19, 1996
  • JP: December 19, 1996
(Plus)
  • JP: March 3, 1997
  • NA: March 3, 1997
PlayStation
(Plus α)
  • JP: July 17, 1997
  • NA: September 30, 1997
  • EU: November 1997
Genre(s) Fighting
Mode(s)

Up to 2 players simultaneously

cabinet = Upright
Display Raster, 640 x 480 pixels (Horizontal), 65536 colors
Aggregate score
Aggregator Score
GameRankings 86.44%
Review scores
Publication Score
CVG 5/5 stars
Edge 80%
GamePro 90%
GameSpot 8.3/10
IGN 83%
PSM 8/10
Electric Playground 9.5/10
N4G 7/10
PSX Nation 9/10
Video Gamers First 8.9/10
Absolute PlayStation 88%
Gamecenter 8/10
Awards
Publication Award
GameRankings 10th best PlayStation game of 1997
PSM Star Player
PSM 9th best game of all time

Up to 2 players simultaneously

Street Fighter EX (ストリートファイターEX?) is a 2D head-to-head fighting game with 3D graphics, originally released as a coin-operated arcade game for the Sony ZN hardware in 1996. It is a spin-off of the Street Fighter series co-produced by Capcom with Arika and was the first game in the series to feature 3D polygon graphics. It was followed by an updated arcade version titled Street Fighter EX Plus, as well as a PlayStation-exclusive home console version titled Street Fighter EX Plus α, both released in 1997.

The Street Fighter EX fighting system uses fighting systems of the Street Fighter II and Street Fighter Alpha series. In many ways, EX still plays like a 2D fighting game, but the linear plane in which characters fight often changes along a 3D arena. The game uses special moves and super combos familiar or similar to previous games in the series. Like in Alpha and Darkstalkers, the super combo gauge, used to do Super Combos and other moves, was divided into three levels. The game introduces various new features to enhance the player's choices while fighting.

Aside from throwing the opponent or wearing away their health by using special moves to drain it, another way to fight blocking is the "Guard Break". The Guard Break is a move that, if it connects with the blocking opponent, breaks the block and makes the opponent dizzy. The Guard Break can be used at any time with one level of the Super Combo gauge.


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Wikipedia

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