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Street Fighter: The Movie (home video game)

Street Fighter: The Movie
SS SF The Movie cover.jpg
Developer(s) Capcom
Publisher(s) Capcom (Japan)
Acclaim (International)
Platform(s) PlayStation, Sega Saturn
Release date(s) Saturn
  • NA: November 1995
  • JP: August 11, 1995
  • PAL: September 1995
PlayStation
  • JP: August 11, 1995
  • NA: September 9, 1995
  • PAL: October 1995
Genre(s) Fighting
Mode(s) Up to 2 players simultaneously
Review scores
Publication Score
EGM 6.625/10 (SAT)
Electric Playground 5/10
Maximum 1/5 stars (SAT)
Next Generation 3/5 stars (SAT)
Sega Saturn Magazine 49% (SAT)

Street Fighter: The Movie, released in Japan as Street Fighter: Real Battle on Film (ストリートファイター リアルバトル オン フィルム?), is a head-to-head fighting game released for the PlayStation and Sega Saturn in 1995. The game is based on the 1994 live-action Street Fighter movie and uses digitized images of the film's cast posing as the characters in the game. While it shares its title with the arcade game Street Fighter: The Movie, the home version is not a port but a similar game developed on the same premise. The home version was developed and published by Capcom in Japan and released in North America, Europe and Australia by Acclaim.

While the graphics consists of the same digitized images of the film's cast that were also used for the arcade version, the sprites were processed differently, the background are all different and the combat system is much closer to Super Street Fighter II Turbo. In addition to the regular Special Moves and Super Combos, players can also perform more powerful versions of their character's Special Moves known as "Super Special Moves". Much like the "ES Moves" featured in Night Warriors and the "EX Specials" later introduced in Street Fighter III 2nd Impact, a Super Special requires for the Super Combo gauge to be at least half-full (after the filled portion of the gauge turns blue) and can be performed by executing the same command as a regular Special Move, but pressing two attack buttons instead of one. When the Super Combo gauge is full, the player can perform an unlimited number of Super Specials until the player performs a Super Combo.


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