Street Fighter: The Movie | |
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Developer(s) | Incredible Technologies |
Publisher(s) | Capcom |
Designer(s) | Leif Pran Marwede Alan Noon |
Programmer(s) | Jane Siegrist |
Artist(s) | Ralph Melgosa |
Composer(s) | Kyle Johnson |
Platform(s) | Arcade |
Release | June 1995 |
Genre(s) | Fighting |
Mode(s) | Up to 2 players simultaneously |
Cabinet | Upright |
Arcade system | Incredible Technologies 32-bit |
Display | Raster, 384 x 256 pixels (Horizontal), 32768 colors |
Street Fighter: The Movie is a 1995 head-to-head fighting game released as a coin-operated arcade game. The game is based on the 1994 live-action Street Fighter movie and uses digitized images of the film's cast posing as the characters in the game. While a home video game also titled Street Fighter: The Movie was released for the PlayStation and Sega Saturn, it is not a port but a separately produced game based on the same premise. The arcade version was developed by Chicago-based Incredible Technologies and distributed to the arcades by Capcom.
The arcade version of Street Fighter: The Movie differs from the previous Street Fighter II games in several ways. The game gives a greater emphasis towards air combos or "juggling" than previous games: the player can continuously attack their opponent while they're falling in the air with a series of attacks. Additionally, players can cancel any Special Move while performing it into another Special Move. This can even be done with projectile attacks.
Many of the returning Street Fighter characters feature new Special Moves exclusive to the game, such as Bison's "Electric Arc", Cammy's "Whip Choke", and Guile's "Handcuff" (a Special Move based on a glitch in the original Street Fighter II). Characters such as Zangief and Balrog now have the ability to deflect projectile attacks back to their opponent. Many of these new Special Moves require for the player to hold down a specific attack button, input a directional-based command on the joystick and then release the button.
The method for grappling attacks was reversed for the game: performing the throw command while holding the joystick towards an opponent will throw the opponent to the opposite direction and vice versa. Player has the option of inputting a specific command to "escape" a throw with no damage or perform a "counter throw". However, a character can counterattack a "counter throw" by performing a "reverse", while reversing a counter throw can ultimately be countered with a "slam master" technique.