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Steel Battalion

Steel Battalion
Steel Battalion Coverart.png
North American cover art
Developer(s) Capcom Production Studio 4
Nude Maker
Publisher(s)
Director(s) Hifumi Kono
Producer(s) Atsushi Inaba, Shinji Mikami
Composer(s) Naru Shirai
Platform(s) Xbox
Release date(s)
  • JP: September 12, 2002
  • NA: November 21, 2002
  • EU: March 28, 2003
Genre(s) Action, vehicle simulation
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 83.31%
Metacritic 83/100
Review scores
Publication Score
Eurogamer 6/10
Famitsu 35/40
Game Informer 9.5/10

Steel Battalion (Japanese: 鉄騎 Hepburn: Tekki?) is a video game created by Capcom for the Xbox console where the player controls a "Vertical Tank"—a bipedal, heavily armed mecha. To control the tank and play the game requires the use of a large controller made specially for Steel Battalion. The controller has two control sticks and around 40 buttons. Only limited quantities were made available. These quickly sold out, making the game a collector's piece. It has since been re-released in limited quantities worldwide, with blue controller buttons distinguishing it from the first edition with green buttons.

At the beginning of every mission, the player must 'start up' the machine and operating system; this is handled through a series of switches and buttons dedicated to this purpose. If a corner is turned too fast, the machine will tumble over. If the player's machine overheats, its operating system must be reset. The game even simulates window wipers in case of mud hitting the monitor. If the player does not eject when prompted, the player's in-game character will die, and all saved data will be lost, causing the player to start over.

Vertical tanks (VTs) are the vehicles piloted in the series. Essentially bipedal walking weapons platforms, VTs are classed by their developmental generation and sub-categorised by their combat role. Primary combat roles are standard combat, assault, support, scout, and fast attack. Vertical tanks are divided into three weight classes: light, medium and heavy. As the player progresses, new generations of VTs become available. This allows a newer, more advanced operating system, startup sequence, and combat functions, as well as a wider cockpit view and layout. New generation VTs also handle better and can provide better firepower over previous generations.


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