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Star Wars: Republic Commando

Star Wars: Republic Commando
Star Wars - Republic Commando Coverart.png
Developer(s) LucasArts
Magellan Interactive (Mobile)
Publisher(s)
Director(s) Tim Longo
Producer(s) Christopher Williams
Steve Matulac
Composer(s) Jesse Harlin
Engine Unreal Engine 2
Platform(s) Xbox, Microsoft Windows, mobile phone
Release date(s) Xbox
  • JP: February 17, 2005
  • NA: February 28, 2005
  • EU: March 4, 2005
Windows
  • NA: March 1, 2005
  • EU: March 4, 2005
Mobile
  • NA: August 2005
Genre(s) Tactical shooter, first-person shooter
Mode(s) Single-player, multiplayer
Aggregate scores
Aggregator Score
GameRankings (Xbox) 80.35%
(PC) 79.11%
(Mobile) 74.67%
Metacritic (Xbox) 78/100
(PC) 78/100
Review scores
Publication Score
Edge 5/10
EGM 7.33/10
Eurogamer 8/10
Famitsu 31/40
Game Informer 8.25/10
GamePro (PC) 4.5/5 stars
(Xbox) 4/5 stars
Game Revolution B
GameSpot 8.7/10
(Mobile) 7.1/10
GameSpy 4/5 stars
GameZone 8.8/10
IGN (Mobile) 8.4/10
8.2/10
OXM (US) 8.2/10
PC Gamer (US) 62%
Detroit Free Press 3/4 stars
The Sydney Morning Herald 3.5/5 stars

Star Wars: Republic Commando is a tactical first-person shooter video game, set in the Star Wars universe, released in 2005. It was developed and published by LucasArts for the Xbox and Microsoft Windows. The game uses Epic Games' Unreal Engine. As of April 19, 2007, this game is backward compatible for the Xbox 360 with a downloadable patch.

The game received positive reviews at release. Many critics praised the story and combat, but criticized the short length and average multiplayer.

The game features some gameplay elements that resemble features in other first-person shooters. The heads-up display (HUD) shows the player character's helmet, with a tactical visor. It is one of the few first person shooters where the protagonist doesn't .

The squadmate order system allows the player general tactical control over the three non-player characters (NPCs) squadmates that round out the four-man commando team. Many objects in the game environment will highlight when the crosshair is placed over them. The player can then press the use key to issue an order automatically associated with the object; for example, a sealed door may highlight with a synchronized team breach-and-clear command, or a computer console might give have a "slice" (computer hacking) command, while a pile of cargo boxes suitable for a cover position with good vantage may provide a "take up Sniper/Anti-Armor position" command. Where possible, the squadmates will usually take their preferred roles (sniper, demolitions and technical). The player can also order the squad to move to secure any position (wherever the crosshair is pointed), or perform search-and-destroy. Also, there are orders to command the squadmates to group up or spread out according to the player's discretion for the situation.


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