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Star Wars: Galactic Battlegrounds

Star Wars: Galactic Battlegrounds
Swgbbox.jpg
Developer(s) LucasArts
Ensemble Studios
Publisher(s)
  • WW: Disney Interactive Studios
(since 2012)
Aspyr Media, Inc. (MAC)
Designer(s) Garry M. Gaber
Engine Genie
Platform(s) Microsoft Windows, Mac OS X
Release date(s)
  • NA: November 09, 2001
  • JP: January 17, 2002
  • EU: November 23, 2001
Genre(s) Real-time strategy
Mode(s) Single-player, multiplayer
Star Wars: Galactic Battlegrounds: Clone Campaigns
Clone campaigns cover.jpg
Developer(s) LucasArts
Ensemble Studios
Publisher(s)
  • NA: LucasArts
  • JP: Electronic Arts Square
  • WW: Disney Interactive Studios
(since 2012)
Designer(s) Garry M. Gaber
Engine Genie
Platform(s) Microsoft Windows, Mac OS X, Linux
Release date(s)
  • NA: May 14, 2002
  • JP: July 4, 2002
Genre(s) Real-time strategy
Mode(s) Single-player, multiplayer
Aggregate scores
Aggregator Score
GameRankings 77.33%
Metacritic 75/100
Review scores
Publication Score
AllGame 3/5 stars
Game Informer 3.75/10
Game Revolution C
GameSpot 8.2/10
GameSpy 77%
GameZone 9/10
IGN 8/10
PC Gamer (US) 78%
X-Play 3/5 stars
FHM 4/5 stars
Aggregate scores
Aggregator Score
GameRankings 73.78%
Metacritic 71/100
Review scores
Publication Score
AllGame 3/5 stars
GameSpot 6.4/10
GameSpy 82%
GameZone 8.5/10
IGN 7.8/10
PC Gamer (US) 70%
Entertainment Weekly B+

Star Wars: Galactic Battlegrounds is a real-time strategy video game set in the Star Wars universe. It was developed by Age of Empires developer Ensemble Studios and LucasArts, who also published the game in North America. The Japanese version published by Electronic Arts and Squaresoft Joint Venture Electronic Arts Square. It was released in November 11, 2001. An expansion pack, Clone Campaigns, was released in May 14, 2002, adding two new factions and campaigns. Later that year, both Galactic Battlegrounds and Clone Campaigns were released in a box set, Star Wars: Galactic Battlegrounds Saga.

The games were built on the Genie engine, the same one used in Age of Empires and Age of Empires II.

The player starts the game with a Command Center, a scout, and three workers (in a normal random map game) for whichever of the six original factions they choose. The player search and gather resources such as Food, Carbon, Nova Crystals, and Ore and then using the resources in order to create new buildings, units, workers and so on. Food is used for low-end units and troopers, as well as the work force. Carbon is used in place of Wood in Age of Empires 2 for buildings and artillery. Nova Crystals create the more high-end units and can be gathered through getting special "holocrons" (from Relics in AoE 2). Ore is used for defensive structures as well as the Gungan unique unit Fambaa. The player can build separate units at separate buildings designed specifically for different types of units. The player can advance through the four Tech Levels by paying a certain amount of resources. When a player advances a Tech Level, more units, buildings, and upgrades become available.

There are a total of seven military structures in the game. These are the Troop Center, the Shipyard, the Mech factory, the Jedi Temple or Sith Temple depending on the faction, the Heavy Weapons Factory, the Airbase, and the Fortress. The Troop center produces 'cannon fodder' early game units. These are the Grenadier, the Anti-Air trooper, the Mounted Trooper, and the ubiquitous Trooper. The Shipyard produces ships, these being the Frigate, the Destroyer, the Cruiser, and the Anti-Air Frigate. The Mech Factory produces Scouts, Assault Mechs, Strike Mechs, and Mech Destroyers. The Jedi Temple or Sith Temple is a depository for Holocrons and produces Jedi Padawans/Sith Apprentice and Jedi Knights/Sith Knights as well as Jedi Masters/Sith Masters. The Airbase produces aircraft such as fighters, bombers and transports, and the Heavy Weapons Factory produces pummels, artillery, anti-air mobiles, basically the big guns needed to mount a full-scale assault. The Fortress serves as a defensive structure and produces the civilization's unique unit and an anti-jedi Bounty Hunter, as well as long-range cannons, and the massive Air cruiser. It fires high-damage, area-of-effect shells at air, sea or ground targets over long reload times while being durable and having passive shielding. It is the most directly powerful unit in the game (not including cheats.)


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