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Star Trek: Elite Force II

Star Trek: Elite Force II
STEF2 Cover.jpg
Developer(s) Ritual Entertainment
Publisher(s) Activision
Series Star Trek: Voyager
Star Trek: The Next Generation
Engine id Tech 3 (with Ritual's ÜberTools)
Platform(s) Microsoft Windows, Mac OS X
Release
  • GER: June 20, 2003
  • UK: June 24, 2003
  • NA: June 24, 2003
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer

Star Trek: Elite Force II is a first-person shooter video game developed by Ritual Entertainment and published by Activision. It was released on June 20, 2003 for Microsoft Windows and later for Apple Mac OS X. Elite Force II is a sequel to 2000's Star Trek: Voyager – Elite Force. Whereas the original game was powered by the first version of id Software's id Tech 3 engine, Elite Force II is based on a heavily modified version of the Quake III: Team Arena engine with Ritual's ÜberTools GDK, allowing for expansive outdoor environments and higher quality facial animations.

Unlike the first game, Elite Force II is largely set on board the USS Enterprise-E stationed in the Alpha Quadrant. The game's storyline is a semi-sequel to the movie Star Trek: Nemesis, and the end of Star Trek: Voyager series. Many of the members from the original Hazard Team reappear. However, only a few of the primary cast of Star Trek: The Next Generation did voice acting for the game, among them Patrick Stewart as Jean-Luc Picard and Dwight Schultz as Reginald Barclay. Tim Russ returned to do voice work as Tuvok. Several actors from Star Trek series provided additional voice acting: Jeffrey Combs (Weyoun from Star Trek: Deep Space Nine and Commander Shran from Star Trek: Enterprise) as one of the main villains; Tony Todd (Kurn from Star Trek: The Next Generation) as Korban; J. G. Hertzler (Martok from Deep Space Nine, plus roles in Voyager and Enterprise) as Lurok; and Vaughn Armstrong (Admiral Forrest in Enterprise) who contributed several character voices.


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