Manufacturer | Creative Technology Limited |
---|---|
Introduced | 1990 |
Type | Consumer sound cards |
The Sound Blaster family of sound cards was the de facto standard for consumer audio on the IBM PC compatible system platform, until the widespread transition to Microsoft Windows 95, which standardized the programming interface at application level (eliminating the importance of backward compatibility with Sound Blaster), and the evolution in PC design led to onboard motherboard-audio, which commoditized PC audio functionality. By 1995 Sound Blaster cards had sold over 15 million units worldwide and accounted for seven out of ten sound card sales.
The creator of Sound Blaster is the Singapore-based firm Creative Technology Limited, also known by the name of its United States subsidiary, Creative Labs.
The history of Creative sound cards started with the release of the Creative Music System ("C/MS") CT-1300 board in August 1987. It contained two Philips SAA1099 circuits, which, together, provided 12 channels of square-wave "bee-in-a-box" stereo sound, 4 channels of which can be used for noise.
These circuits were featured earlier in various popular electronics magazines around the world. For many years Creative tended to use off-the-shelf components and manufacturers' reference designs for their early products. The various integrated circuits had white or black paper stickers fully covering their top thus hiding their identity. On the C/MS board in particular, the Philips chips had white pieces of paper with a fantasy CMS-301 inscription on them: real Creative parts usually had consistent CT number references.
Surprisingly, the board also contained a large 40-pin DIP integrated circuit, bearing a CT 1302A CTPL 8708 (Creative Technology Programmable Logic) serigraphed inscription and looking exactly like the DSP of the later Sound Blaster. This chip allows software to automatically detect the card by certain register reads and writes.
A year later, in 1988, Creative marketed the C/MS via Radio Shack under the name Game Blaster. This card was identical in every way to the precursor C/MS hardware. Whereas the C/MS package came with five floppy disks full of utilities and song files, Creative supplied only a single floppy with the basic utilities and game patches to allow Sierra Online's games using the Sierra Creative Interpreter engine to play music with the card and it also included a later revision of the game Silpheed that added C/MS support.