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Soulcalibur III

Soulcalibur III
Cover of Soulcalibur III.
NTSC box art for the game, depicting characters Mitsurugi and Ivy in the background, Zasalamel in the front, and Nightmare in the logo
Developer(s) Project Soul
Publisher(s) Namco
Distributor(s)
Director(s) Jin Okubo
Shinobu Nimura
Taisuke Aihara
Producer(s) Hiroaki Yotoriyama
Akiko Tange
Mitsuo Kashiwagi
Designer(s) Tetsuya Akatsuka
Makoto Kiyokawa
Ryouji Ichikari
Programmer(s) Yoshihito Iwanaga
Takashi Koshigoe
Tadashi Obama
Artist(s) Masashi Kubo
Takuji Kawano
Hideaki Ito
Writer(s) Yoshihiro Nakagawa
Composer(s) Junichi Nakatsuru
Ryuichi Takada
Keiki Kobayashi
Series Soulcalibur
Platform(s) PlayStation 2, Arcade
Release date(s) PlayStation 2:
  • NA: October 25, 2005
  • EU: November 18, 2005
  • JP: November 23, 2005
Arcade:
2006
Genre(s) Fighting game
Mode(s) Up to 2 players simultaneously, for up to 8 players total in a League mode
Cabinet Upright
Arcade system Namco System 246
Display Raster (Horizontal)
Aggregate score
Aggregator Score
Metacritic 86/100
Review scores
Publication Score
1UP.com A
Edge 8/10
EGM 9/10
Eurogamer 8/10
GamePro 4/5
GameSpot 8.2/10
IGN 8.5/10

Soulcalibur III (ソウルキャリバーIII Sōrukyaribā Surī?) is a fighting video game produced by Namco as a sequel to Soulcalibur II and the fourth installment in the Soulcalibur series. It was originally released exclusively for the PlayStation 2 in 2005. An improved arcade version, Soulcalibur III: Arcade Edition, was released in 2006.

The game includes new modes such as Tales of Souls, an interactive story-driven mode comparable to Edge Master Mode from Soul Edge; Character Creation, in which players can create custom characters from 13 total occupations, with multiple weapons and fighting styles; and Chronicles of the Sword, a real-time-play mode that allows players to take their created souls through adventures of their own. The game also has the largest character roster — 24 characters playable in Tales of Souls mode and an additional 18 playable in all other modes — and largest battle stage selection in Soul series history.

The Character Creation Mode allows the player to choose from several classes, clothing and armor, and physical features. Most of the classes can use up to five disciplines, three of which are unique, and two of which are "Soul of ..." disciplines: an exact replica of a main story character's moves. The created fighter's personality can be altered, which influences their quotes and their actions during battle. However, the personality is chosen by the equipment the character wears, and not directly by the player.

The Soul Arena is a mode that allows both the eight-match Quick Play (the standard Arcade Mode of the game), which is light on story and allows a speedy confrontation with Abyss, as well as the pre-defined Missions which include variations on the standard matches. There is a World Competition mode created to simulate tournament rounds (of either eliminations or Round Robin) against the CPU.


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