Soma | |
---|---|
Developer(s) | Frictional Games |
Publisher(s) | Frictional Games |
Director(s) | Thomas Grip |
Writer(s) | Mikael Hedberg |
Composer(s) | Mikko Tarmia |
Engine | HPL Engine 3 |
Platform(s) | Microsoft Windows, OS X, Linux, PlayStation 4 |
Release | 22 September 2015 |
Genre(s) | Survival horror |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
Metacritic | (PC) 84/100 (PS4) 79/100 |
Review scores | |
Publication | Score |
Destructoid | 9/10 |
Game Informer | 8.5/10 |
Game Revolution | |
GameSpot | 9/10 |
GamesRadar | |
GameTrailers | 7.8/10 |
IGN | 8.1/10 |
PC Gamer (US) | 80/100 |
Polygon | 9/10 |
VideoGamer.com | 8/10 |
Soma (stylized as SOMA) is a science fiction survival horror video game developed and published by Frictional Games for Microsoft Windows, OS X, Linux and PlayStation 4. The game was released on 22 September 2015.
Soma takes place on an underwater remote research facility with machinery that begins to take on human characteristics. Simon Jarrett, a protagonist, finds himself at the facility under mysterious circumstances and is inadvertently forced into uncovering its past, while trying to make sense of his predicament and potential future.
Soma's gameplay builds on the conventions established in the previous horror titles of Frictional Games, including an emphasis on stealthy evasion of threats, puzzle-solving and immersion. However, in a break with this tradition, it also deemphasizes aspects such as inventory management in favour of a tighter focus on narrative. It received positive reviews from critics, who applauded its story and voice acting.
Soma is a survival horror video game played from a first-person perspective. The player will encounter a number of creatures, which will each embody an aspect of the game's themes.Soma primarily utilizes elements of psychological horror instead of conventional scares found in most video games within the genre. Throughout the game, the player will find a large array of clues, such as notes and audio tapes, which builds atmosphere and furthers the plot. Similar to most titles by Frictional Games, there is no combat, and instead the player progresses through puzzle-solving, exploration and the use of stealth.
Soma takes place in an underwater research facility known as PATHOS-II. While the station itself is now in a state of disrepair, the player quickly establishes that PATHOS-II was a group of stations scattered around the North Atlantic ocean originally functioning as a "space gun", or more precisely, a mass driver, an installation designed to send objects into space without the hassle of building expensive rockets. Unexpectedly, the crew of PATHOS-II became the last people to exist on Earth after a comet impact caused a major extinction event. There, the last humans survive on a day-to-day basis, attempting to fight the negative effects of their collective isolation. During this period, the machines in PATHOS-II begin to develop human characteristics and a consciousness.