Soldiers: Heroes of World War II | |
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Developer(s) | Best Way |
Publisher(s) | Codemasters |
Series | Men of War |
Engine | GEM |
Platform(s) | Microsoft Windows |
Release |
|
Genre(s) | Real-time tactics |
Mode(s) | Single-player, multiplayer |
Aggregate score | |
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Aggregator | Score |
Metacritic | 77/100 |
Review scores | |
Publication | Score |
CGW | |
Game Informer | 5/10 |
GameSpot | 7.9/10 |
GameSpy | |
GameZone | 7.9/10 |
IGN | 8.5/10 |
PC Format | 87% |
PC Gamer (UK) | 87% |
PC Gamer (US) | 83% |
X-Play | |
The New York Times | (mixed) |
The Sydney Morning Herald |
Soldiers: Heroes of World War II (Russian: В тылу врага, or Behind Enemy Lines) is the first in a series of real-time tactics video games set in World War II, developed by or under the supervision of Ukrainian company Best Way.
While the most widely distributed edition by Codemasters bears the name Soldiers: Heroes of World War II, its original English language title is Outfront.
The player can take control of American, British, Soviet, or German forces to play out battles that are set in World War II. The game is primarily a strategy game, but the player can take control of his forces and direct them with the keyboard and mouse for additional depth of control.
Game scenario writers include Alexander Zorich.
In the single player missions, players are generally allotted a very small number of soldiers, and losing just one soldier can be a huge loss. Thus, the game is about conserving your soldiers and keeping them safe for most of the time. The game simulates close combat military tactics, allowing the player to place his soldiers behind cover and move them around all at once, yet also allowing him to take control of the soldiers directly, enabling individual soldiers to accomplish much more advanced tasks, such as performing complex manoeuvres or sneaking through enemy fortified areas.
There are many types of vehicles, ranging from tanks to anti-aircraft vehicles to simple jeeps. Any soldier can drive or man any position in a gun, which, while albeit being unrealistic, allows for many interesting gameplay implications.
Further, soldiers have inventories, which allow for the implementation of an ammunition system, as well as for soldiers to loot better or simply different weapons and grenades from dead enemies, as well as dead friendlies. Even vehicles have ammunition, which players can scavenge from disabled (though not destroyed) vehicles.
Another interesting side effect to using vehicles under direct control is that this allows the user to aim at specific points on enemy vehicles. A player can aim for an enemy tanks treads for example, which would prevent it from moving, but still allowed it to fire. Thus, by doing this, a player can stop a tank from harassing him, while creating a "dead zone" that he can't move in without getting attacked.