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Slime (series)

Slime
Slime Morimori Dragon Quest.jpg
Box art for the first game in the series
Genres Action-adventure
Developers Tose
Square Enix
Publishers Square Enix
Platforms Game Boy Advance, Nintendo DS, Nintendo 3DS
Year of inception 2003
First release Slime Mori Mori Dragon Quest: Shōgeki no Shippo Dan
  • JP: November 14, 2003
Latest release Slime Mori Mori Dragon Quest 3
  • JP: November 2, 2011

The Slime series is a spinoff series of games from Dragon Quest featuring its Slime character. Three games have been released, the second of which, Dragon Quest Heroes: Rocket Slime, has been released in North America.

The series features top down adventure gameplay mixed with tank combat in the latter two titles. The plot follows Rocket, who must set out on journeys to defend his kingdom and its people from the Tails Brigade.

The series has met with critical reception, and despite its simplicity has been praised for its gameplay mechanics and graphic design, though sales have been mixed.

Yoshiki Watabe, producer of Dragon Quest VIII, thought of the idea and approached series creator Yuji Horii and together they brainstormed the games genre and style. Previously the two had discussed making a game for children while working on a port of Dragon Warrior to the Game Boy, and the need for a main character appealing to children. When first conceived, the game had the blue slime protagonist wielding a sword and shield, and a gameplay test was done in this style, but was rejected because developers felt "This isn't really a slime game, this is like a blue Link". Developers then started over and asked what a slime could do that a normal character couldn't, from which the idea of the player stretching and launching the slime at enemies and objects came from. The developers also chose to keep humans out of the game, due to that if they did appear, they would probably just run around killing all the Slimes.

When the second game was localized for the American audience, there was concern about the Slimes identifiability with the public, and so Dragon Quest was added to the title. Watabe wanted to make sure that Rocket Slime used both screens for gameplay, unlike most other DS titles that just used it for menus, believing that the duel screens was the consoles "focus". Early in the title's life, the developers had a version of it that uses the touch screen to use Rocket's Elasto Blast technique, but scrapped the idea, due to it being too hard to control. In a search for what to do with the Nintendo DS's two screens, the developers arrived at the idea of a tank battle, and a duel view allowing players to see inside and outside the tank at once. Each character name was approved during localization by Square Enix, and names involving American cultural references had to be explained in Japanese, a task that saw many jokes cut and replaced.


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Wikipedia

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