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Dragon Quest Heroes: Rocket Slime

Dragon Quest Heroes: Rocket Slime
DragonQuestHeroesRocketSlimeBox.jpg
Developer(s) TOSE
Publisher(s) Square Enix
Composer(s) Koichi Sugiyama
Series Dragon Quest
Platform(s) Nintendo DS
Release
  • JP: December 1, 2005
  • NA: September 19, 2006
Genre(s) Action-adventure
Mode(s) Single-player, multiplayer

Dragon Quest Heroes: Rocket Slime (スライムもりもりドラゴンクエスト2 大戦車としっぽ団, Suraimu Morimori Doragon Kuesuto 2: Daisensha to Shippo Dan, lit. "Slime of Gusto Dragon Quest 2: Tails Brigade and the Giant Tank") is an action-adventure video game developed by TOSE and published by Square Enix for the Nintendo DS handheld video game console. It is the sequel to Slime MoriMori Dragon Quest: Shōgeki no Shippo Dan for the Game Boy Advance. It was first released in Japan, and later in North America. It is a spin-off of the Dragon Quest series.

Rocket Slime stars the common enemy and mascot of the series, a Slime, this one in particular being named Rocket (Surarin in the Japanese version). Rocket lives in a town called Boingburg, inhabited by other Slimes, each one being a type of Slime species found in the series. There are no humans in Rocket Slime; instead, its world is inhabited by Slimes and other enemies from the series. It features two forms of gameplay; the first being an overhead style, where the player maneuvers Rocket around a variety of stages, and another where the Schleiman Tank must do battle against an opposing tank, firing ammunition found throughout the first portion of the game. A Nintendo 3DS sequel was released on November 2, 2011, titled Slime MoriMori Dragon Quest 3: The Great Pirate Ship and Tails Troupe.

The player views Rocket Slime from an overhead view, and controls Rocket entirely with the face and shoulder buttons. Rocket has the ability to jump as well as hover, though his primary technique is the Elasto Blast, an attack that launches Rocket forward. The Elasto Blast's strength is determined by how long the player allows for it to charge. This technique is constantly used throughout the game, used to pick up objects and attack enemies. When an enemy or object is hit by the Elasto Blast, it is sent flying, requiring the player to move forward and grab the item or enemy before they land if they wish to pick them up. The player may hold up to three items and/or enemies at any given time. Any item or enemy may be used as a weapon against an enemy if thrown at them. Rocket has a health meter that consists of multiple hearts, where Rocket will lose half a heart if damaged. The player may increase it by finding a rare item.


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