Skeleton | |
---|---|
Characteristics | |
Alignment | Neutral |
Type | Undead |
Image | Wizards.com image |
Stats | Open Game License stats |
In the Dungeons & Dragons fantasy roleplaying game, the skeleton is an undead creature. In the third edition of the game, a skeleton's statistics are usually created by applying a template to those of another creature.
The skeleton was one of the earliest creatures introduced in the D&D game.
The skeleton was one of the first monsters introduced in the earliest edition of the game, in the Dungeons & Dragons "white box" set (1974), where they were described as acting under the instructions of their motivator, usually a magic-user or cleric of chaotic alignment.
The skeleton appears in the first edition Monster Manual (1977), where it is described as a magically animated undead monster enchanted by a powerful magic-user or cleric of evil alignment.
The animal skeleton was introduced in Dragon #66 (October 1982) in the "Creature Features" column by Gary Gygax, and soon after appeared in Monster Manual II (1983).
Several skeleton variants appear in Dragon #138, in Tom Moldvay's article "The Ungrateful Dead" (October 1988), including the bloody bones, the dry bones, the gem eyes, the shock bones, and the skleros.
This edition of the D&D game included its own version of the skeleton, in the Dungeons & Dragons Basic Set (1977, 1981, 1983). The skeleton was also later featured in the Dungeons & Dragons Game set (1991), the Dungeons & Dragons Rules Cyclopedia (1991), the Classic Dungeons & Dragons Game set (1994), and the Dungeons & Dragons Adventure Game set (1999).