Animus | |
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Characteristics | |
Alignment | Any Evil |
Type | Undead |
Image | [No Wizards.com image] |
Stats | [No Open Game License stats] |
Publication history | |
Source books | From the Ashes, Ivid the Undying |
First appearance | From the Ashes |
Baelnorn | |
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Characteristics | |
Alignment | Lawful Good (mainly) |
Type | Undead |
Bloodhulk | |
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Characteristics | |
Alignment | Neutral Evil |
Type | Undead |
Publication history | |
Source books | Monster Manual IV |
Bodak | |
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Characteristics | |
Alignment | chaotic evil |
Type | Undead |
Image | Wizards.com image |
Stats |
Boneclaw | |
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Characteristics | |
Type | Undead in 3rd edition; Shadow Animate in 4th edition. (Undead (in 4th edition only)) |
Image | Wizards.com image |
Brain in a Jar | |
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Characteristics | |
Alignment | Usually Neutral Evil |
Type | Undead |
Image | Wizards.com image |
Publication history | |
Source books | Libris Mortis |
Corpse Gatherer | |
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Characteristics | |
Alignment | Usually Neutral |
Type | Undead |
Image | Wizards.com image |
Publication history | |
Source books | Monster Manual II 3rd edition |
Crimson Death | |
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Characteristics | |
Alignment | Neutral Evil |
Type | Undead |
Image | Wizards.com image |
Effigy | |
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Characteristics | |
Alignment | Chaotic Evil |
Type | Undead |
Image | Wizards.com image |
Publication history | |
Source books | Monster Manual II 3rd edition |
In the Dungeons & Dragons fantasy role-playing game, undead is a classification of monsters that can be encountered by player characters. Undead creatures are most often once-living creatures, which have been animated by spiritual or supernatural forces.
In the game's third edition, "Undead" became a "creature type".
In the third edition of the game, all undead have darkvision out to sixty feet. Undead have a wide array of immunities, including being immune to: all mind-affecting effects, poison, sleep effects, paralysis, stunning, disease, and death effects. They are also not subject to critical hits, nonlethal damage, ability drain, or energy drain. Most Dungeons & Dragons undead can be "turned" (driven away) or destroyed by a good cleric, and rebuked (forced to cower) or bolstered by an evil cleric.
In the game's fourth edition, "Undead" is a keyword, rather than a creature type.
The allip is an undead creature, the spectral remains of someone driven to suicide by madness in life. They are found on any land, and underground, they are solitary, and carry nothing with them, despite having the intellect of a human.
In the third edition Monster Manual, an allip is described as having the same features that it did in life, but greatly distorted. The mouth is twisted, and the eyes glow. From the waist down, it becomes much more gas-like, looking like a typical ghost- it has no legs, and trails off into 'vaporous nothingness'. It leaves a faint trail of fog behind it as it moves.
In the World of Greyhawk campaign setting for Dungeons & Dragons, an is an undead monster created through the use of both arcane and divine magic. They are unique to the Great Kingdom and its successor states.
Animuses retain all skills and powers that they possessed in life (unless a deity forbids it) and also attain other powers from their transformation. All animuses possess immense strength, and can spread fear by their touch. They also gain the power to command undead, and can paralyze by gazing into a target's eyes. An animus can also mentally dominate living creatures and implant suggestions into their minds.